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General Tabletop Discussion
*Dungeons & Dragons
Interesting House Rules - Bonus Action for Skills - What are the Problems?
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<blockquote data-quote="Swarmkeeper" data-source="post: 7381763" data-attributes="member: 6921763"><p>Not to pick on your examples... but... I guess I'm gonna pick on your examples:</p><p></p><p></p><p>Not sure I get this. If a PC is invisible, she IS hidden - although if anyone was watching the PC while she disappeared they'd know her position. That said, if the PC wanted to then slink away from where she was standing (assuming the PC had movement left), I would allow a Stealth check to move half speed while invisible so the enemy would potentially no longer have a bead on the exact location. No extra action/bonus action needed.</p><p></p><p></p><p>A PC can always state they are actively keeping an eye out while exploring. If I want them to make a Perception check as part of wandering around because something they are approaching presents an interesting consequence to failure, then I would simply ask them to make the check. Proficiency has no bearing on this call. And not sure why you need to make a distinction between an action and bonus action while exploring - probably there is a reason, but this example is not one of them IMHO.</p><p></p><p></p><p>If the PC wanted to recall something specific during combat, whether or not the PC is proficient, I would just call for an INT ability check roll without costing any action/bonus action - again, assuming there is an interesting consequence to knowing/not knowing. It's not like they are going to take a seat and pose like the "thinker" statue to recall it (or, if they really really wanted to do it like that, I would just make that cost some movement). Why would thinking be an action/bonus action?</p><p></p><p></p><p>I find this a somewhat interesting proposal, but it does step on a fighter's Action Surge ability, just to name something off the top of my head.</p><p></p><p></p><p>I don't want anyone rushing their stabilization of my nearly-dead PC! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 7381763, member: 6921763"] Not to pick on your examples... but... I guess I'm gonna pick on your examples: Not sure I get this. If a PC is invisible, she IS hidden - although if anyone was watching the PC while she disappeared they'd know her position. That said, if the PC wanted to then slink away from where she was standing (assuming the PC had movement left), I would allow a Stealth check to move half speed while invisible so the enemy would potentially no longer have a bead on the exact location. No extra action/bonus action needed. A PC can always state they are actively keeping an eye out while exploring. If I want them to make a Perception check as part of wandering around because something they are approaching presents an interesting consequence to failure, then I would simply ask them to make the check. Proficiency has no bearing on this call. And not sure why you need to make a distinction between an action and bonus action while exploring - probably there is a reason, but this example is not one of them IMHO. If the PC wanted to recall something specific during combat, whether or not the PC is proficient, I would just call for an INT ability check roll without costing any action/bonus action - again, assuming there is an interesting consequence to knowing/not knowing. It's not like they are going to take a seat and pose like the "thinker" statue to recall it (or, if they really really wanted to do it like that, I would just make that cost some movement). Why would thinking be an action/bonus action? I find this a somewhat interesting proposal, but it does step on a fighter's Action Surge ability, just to name something off the top of my head. I don't want anyone rushing their stabilization of my nearly-dead PC! :P [/QUOTE]
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