Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Interesting House Rules - Bonus Action for Skills - What are the Problems?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="touc" data-source="post: 7381782" data-attributes="member: 19270"><p>Constructive Criticism: I'd be leery of taking well-tested rules on Actions and converting them to bonus actions. It denigrates the special nature of Bonus Actions being tied to class choice. See below.</p><p></p><p>Otherwise, remember skills don't require an Action unless specifically designed to be part of an action.</p><p></p><p><strong>DMG p237 (Ability checks):</strong> When a player wants to do something, first decide whether a Roll is actually necessary (e.g. I don't need to make a Charisma check to order a mug of ale). If so, decide whether it would succeed if you had enough time (to speed things up, if they can spend 10x the normal time to finish the task, assume they eventually get it). </p><p></p><p><strong>PHB p190 (Other Activity on Your Turn in Combat):</strong> This would include any non-listed act, such as interacting with a door, pulling a lever, and so on, not otherwise so slight as to be done as a part of your movement (see the chart of examples, same page). Also, <em>The DM might require you to use an action for any of these activities when it needs special care or when it presents an unusual obstacle.</em> </p><p></p><p><u>The Actions that require special care incorporating skill use are specifically listed:</u></p><p></p><p><strong>Hide</strong>: Stealth check. </p><p><strong>Search:</strong> Investigate or Perception</p><p><strong>Use an Object:</strong> This may, per the above PHB, require skill use, such as force a jammed door.</p><p><strong>Stabilize:</strong> DC10 Medicine check</p><p></p><p>And finally, <strong>Bonus Actions (PHB p189):</strong> Bonus actions derive from a class feature, spell, or special ability only. Otherwise, you don't get one. </p><p></p><p>So to your House Rules:</p><p></p><p>1. Stealth. You'd denigrate a primary class feature of the Rogue - <em>Cunning Action</em> - by allowing every class this ability. Subject to severe abuse, including by monsters, since Hidden monsters gain Advantage on attacks.</p><p></p><p>2. Perception. My players don't Search very much unless I have a dynamic timed trap (e.g. a flooding room combat). I don't have enough on Search to know why they made it an Action, other than the rule that Bonus actions are supposed to be specifically tied into your choice of class, not universal.</p><p></p><p>3. Intelligence. Per PHB p177-78, Intelligence checks appear instant. Either you recall lore or you don't. There's nothing indicating this takes any action at all. The only question is how much detail can one character relay to others on their turn (see above PHB 190, which indicates a short phrase, perhaps 1 piece of info).</p><p></p><p>4. Escaping Grapples. I'd say very bad idea. It'd severely reduce quite a few monsters that rely on grappling to mere nuisances if players got 2 chances to get out rather than 1 (and what if another player uses the Help action to give advantage...). The CR5 <em>Vampire Spawn</em> can only bite if it Grapples a character (which does no damage itself). Reduce effectiveness of grapple and it's a nuisance creature whose deadly necrotic drain bite will rarely, if ever, come into play.</p><p></p><p>5. Stabilize. Also a bad idea, but think about it. In 6 seconds, I'm going to get out my kit or rip off clothing, bind a wound so it's no longer life threatening, then move 30', draw my weapon, and attack a monster? This denigrates utility of the Stabilize spell and denigrates the consequence of hitting 0hp by allowing easier resolution. </p><p></p><p>If you're looking to reward players for being proficient in skills, they already are rewarded by adding the bonus to checks. Ultimately, consider what you're taking away from other classes, and whether the skill use actually needs an action to be used. Many times, they don't.</p></blockquote><p></p>
[QUOTE="touc, post: 7381782, member: 19270"] Constructive Criticism: I'd be leery of taking well-tested rules on Actions and converting them to bonus actions. It denigrates the special nature of Bonus Actions being tied to class choice. See below. Otherwise, remember skills don't require an Action unless specifically designed to be part of an action. [B]DMG p237 (Ability checks):[/B] When a player wants to do something, first decide whether a Roll is actually necessary (e.g. I don't need to make a Charisma check to order a mug of ale). If so, decide whether it would succeed if you had enough time (to speed things up, if they can spend 10x the normal time to finish the task, assume they eventually get it). [B]PHB p190 (Other Activity on Your Turn in Combat):[/B] This would include any non-listed act, such as interacting with a door, pulling a lever, and so on, not otherwise so slight as to be done as a part of your movement (see the chart of examples, same page). Also, [I]The DM might require you to use an action for any of these activities when it needs special care or when it presents an unusual obstacle.[/I] [U]The Actions that require special care incorporating skill use are specifically listed:[/U] [B]Hide[/B]: Stealth check. [B]Search:[/B] Investigate or Perception [B]Use an Object:[/B] This may, per the above PHB, require skill use, such as force a jammed door. [B]Stabilize:[/B] DC10 Medicine check And finally, [B]Bonus Actions (PHB p189):[/B] Bonus actions derive from a class feature, spell, or special ability only. Otherwise, you don't get one. So to your House Rules: 1. Stealth. You'd denigrate a primary class feature of the Rogue - [I]Cunning Action[/I] - by allowing every class this ability. Subject to severe abuse, including by monsters, since Hidden monsters gain Advantage on attacks. 2. Perception. My players don't Search very much unless I have a dynamic timed trap (e.g. a flooding room combat). I don't have enough on Search to know why they made it an Action, other than the rule that Bonus actions are supposed to be specifically tied into your choice of class, not universal. 3. Intelligence. Per PHB p177-78, Intelligence checks appear instant. Either you recall lore or you don't. There's nothing indicating this takes any action at all. The only question is how much detail can one character relay to others on their turn (see above PHB 190, which indicates a short phrase, perhaps 1 piece of info). 4. Escaping Grapples. I'd say very bad idea. It'd severely reduce quite a few monsters that rely on grappling to mere nuisances if players got 2 chances to get out rather than 1 (and what if another player uses the Help action to give advantage...). The CR5 [I]Vampire Spawn[/I] can only bite if it Grapples a character (which does no damage itself). Reduce effectiveness of grapple and it's a nuisance creature whose deadly necrotic drain bite will rarely, if ever, come into play. 5. Stabilize. Also a bad idea, but think about it. In 6 seconds, I'm going to get out my kit or rip off clothing, bind a wound so it's no longer life threatening, then move 30', draw my weapon, and attack a monster? This denigrates utility of the Stabilize spell and denigrates the consequence of hitting 0hp by allowing easier resolution. If you're looking to reward players for being proficient in skills, they already are rewarded by adding the bonus to checks. Ultimately, consider what you're taking away from other classes, and whether the skill use actually needs an action to be used. Many times, they don't. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Interesting House Rules - Bonus Action for Skills - What are the Problems?
Top