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Interesting (if you like geeky analysis) little anomalies in the 5e NPC statblocks
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<blockquote data-quote="MoutonRustique" data-source="post: 6431284" data-attributes="member: 22362"><p>There's strange sort of "yes and no" about monster creation right now - it's kind of like : yes, they follow certain rules. But then again, no they don't, but we'll sort of make it look like they do... so nyose?</p><p></p><p>My example would be the "brutal" trait - it exists purely to have the creature deal more melee damage, but since they can't just assign a damage value (as the damage values are calculated with the same methods as for PCs - weapon and stat), they have to makeup these rules so that they can get the result they want.</p><p></p><p>Another would be the "charisma bonus to AC" for the cambion - AC is very important. That it is derived from the gear an NPC uses makes it so you can change a creatures power with just a gear swap. Give than cambion a fullplate and... ouch, that AC is going to be pretty rough.</p><p></p><p>It makes the thing into a strange contradiction - the idea is supposed to be about <em>feel</em> more than rules, but you really have to ignore the given rules to change the feel in many situations (with regards to gear-using monsters anyway).</p><p></p><p>On the other hand, a campaign where stopping arms (good ones) from getting into enemy hands can make a lot of sense now - give that hobgoblin regiment a set of fullplates and greatswords, and it becomes a whole lot scarier!</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6431284, member: 22362"] There's strange sort of "yes and no" about monster creation right now - it's kind of like : yes, they follow certain rules. But then again, no they don't, but we'll sort of make it look like they do... so nyose? My example would be the "brutal" trait - it exists purely to have the creature deal more melee damage, but since they can't just assign a damage value (as the damage values are calculated with the same methods as for PCs - weapon and stat), they have to makeup these rules so that they can get the result they want. Another would be the "charisma bonus to AC" for the cambion - AC is very important. That it is derived from the gear an NPC uses makes it so you can change a creatures power with just a gear swap. Give than cambion a fullplate and... ouch, that AC is going to be pretty rough. It makes the thing into a strange contradiction - the idea is supposed to be about [I]feel[/I] more than rules, but you really have to ignore the given rules to change the feel in many situations (with regards to gear-using monsters anyway). On the other hand, a campaign where stopping arms (good ones) from getting into enemy hands can make a lot of sense now - give that hobgoblin regiment a set of fullplates and greatswords, and it becomes a whole lot scarier! [/QUOTE]
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Interesting (if you like geeky analysis) little anomalies in the 5e NPC statblocks
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