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<blockquote data-quote="Kantorock" data-source="post: 6715929" data-attributes="member: 6799005"><p>For a few small payments, you too can own:</p><p></p><p><strong>"Chakonan Spell Grounders"</strong><p style="margin-left: 20px"><strong>Physical Description:</strong> A dark mahogany-colored ketoh (a type of archery bracer) made from specially treated leather, with golden leaf-like edges, set with a large turquoise cabochon towards the elbow.</p> <p style="margin-left: 20px"><strong>Slot:</strong> Forearms/Bracer</p> <p style="margin-left: 20px"><strong>Properties:</strong> Wearer gains a sizable resistance to all forms of harmful magic (arcane and divine, but not natural), so long as they do one selfless deed/action per day. For an unlimited times per day the wearer may cause an invisible and intangible aura to appear around themselves that extends in a 15-foot radius around them. This aura causes all spells that targets an ally to instead target the wearer; the wearer is subject to all the effects of said spell(s), and must react appropriately as if s/he had been the intended target. The wearer must do at least 1 selfless act per day to benefit from this item’s spell resistance and AC deflection; redirecting a harmful spell or spell-like ability qualifies as a “selfless act” for the prerequisites of this item. This item’s spell resistance does not stacks with other items that offer spell resistance. The resistance to spells that this item offers does <u><em>not</em></u> function for any spell that are the wearer redirects to themselves. Both gloves must be worn to benefit from their enchantment; a character does not benefit from this item’s enchantment if only one glove is worn, or if one is destroyed.</p> <p style="margin-left: 20px"><strong>Lore:</strong> No-one is sure where, when, or by whom the first pair of<em> chakonan spell grounders</em> were created. However, it is most commonly accepted that they originate from the mystical lands of Chakona, where they often serve as a symbol of great selflessness among adventurers. Only a few know the secrets to creating <u>true</u><em> chakoinan spell grounders</em>, though many imitations with lesser powers have been made by over the centuries. There are also rumors of “<em>false spell grounders</em>” that reduces their wearer’s spell resistance, and cause them to become the target of every spell cast in their presence, even their own.</p> <p style="margin-left: 20px"></p><p></p><p><strong>"Krow’s Medicine Pouch"</strong><p style="margin-left: 20px"><strong>Physical Description:</strong> A simple, medium-sized, well-worn drawstring pouch, made from deer leather and goshawk feathers, attached to a leather cord, and meant to be worn about the neck.</p> <p style="margin-left: 20px"><strong>Slot:</strong> Neck/Amulet</p> <p style="margin-left: 20px"><strong>Properties:</strong> Once per day the wearer can pull out any kind of medicinal herb or herbal bundle used in medicinal healing. This herb or herbal bundle is enough to be used on 4 Medium-sized Humanoids, and must be used within 24 hours. Unused herbs/herbal bundle will evaporate if not used within 24 hours of being conjured. This item immediately attunes itself to its wearer, and its enchantments may be used the moment it is donned.</p> <p style="margin-left: 20px"><strong>Lore:</strong> Cursed with the an hallucinating insanity that he could barely hide, the elven naturalist Awamel 'Krow' Qaelireilant sought a way to cure his mind, and free himself of his torment. Learning of a possible way to lessen his suffering, he traveled into the Demon Wastes, fighting both the ancient dead that plagued its ancient battlefields, as well as the horrors of his own mind. When he returned months later, he bore with him a pouch that , as he claims, could produce the medicines to help calm his demons. When asked where he got the pouch, he claims that it was a gift from the Aimysans, a tribe of nomads that dedicate their entire lives to the art of healing...</p> <p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="Kantorock, post: 6715929, member: 6799005"] For a few small payments, you too can own: [B]"Chakonan Spell Grounders"[/B][INDENT][B]Physical Description:[/B] A dark mahogany-colored ketoh (a type of archery bracer) made from specially treated leather, with golden leaf-like edges, set with a large turquoise cabochon towards the elbow. [B]Slot:[/B] Forearms/Bracer [B]Properties:[/B] Wearer gains a sizable resistance to all forms of harmful magic (arcane and divine, but not natural), so long as they do one selfless deed/action per day. For an unlimited times per day the wearer may cause an invisible and intangible aura to appear around themselves that extends in a 15-foot radius around them. This aura causes all spells that targets an ally to instead target the wearer; the wearer is subject to all the effects of said spell(s), and must react appropriately as if s/he had been the intended target. The wearer must do at least 1 selfless act per day to benefit from this item’s spell resistance and AC deflection; redirecting a harmful spell or spell-like ability qualifies as a “selfless act” for the prerequisites of this item. This item’s spell resistance does not stacks with other items that offer spell resistance. The resistance to spells that this item offers does [U][I]not[/I][/U] function for any spell that are the wearer redirects to themselves. Both gloves must be worn to benefit from their enchantment; a character does not benefit from this item’s enchantment if only one glove is worn, or if one is destroyed. [B]Lore:[/B] No-one is sure where, when, or by whom the first pair of[I] chakonan spell grounders[/I] were created. However, it is most commonly accepted that they originate from the mystical lands of Chakona, where they often serve as a symbol of great selflessness among adventurers. Only a few know the secrets to creating [U]true[/U][I] chakoinan spell grounders[/I], though many imitations with lesser powers have been made by over the centuries. There are also rumors of “[I]false spell grounders[/I]” that reduces their wearer’s spell resistance, and cause them to become the target of every spell cast in their presence, even their own. [/INDENT] [B]"Krow’s Medicine Pouch"[/B][INDENT][B]Physical Description:[/B] A simple, medium-sized, well-worn drawstring pouch, made from deer leather and goshawk feathers, attached to a leather cord, and meant to be worn about the neck. [B]Slot:[/B] Neck/Amulet [B]Properties:[/B] Once per day the wearer can pull out any kind of medicinal herb or herbal bundle used in medicinal healing. This herb or herbal bundle is enough to be used on 4 Medium-sized Humanoids, and must be used within 24 hours. Unused herbs/herbal bundle will evaporate if not used within 24 hours of being conjured. This item immediately attunes itself to its wearer, and its enchantments may be used the moment it is donned. [B]Lore:[/B] Cursed with the an hallucinating insanity that he could barely hide, the elven naturalist Awamel 'Krow' Qaelireilant sought a way to cure his mind, and free himself of his torment. Learning of a possible way to lessen his suffering, he traveled into the Demon Wastes, fighting both the ancient dead that plagued its ancient battlefields, as well as the horrors of his own mind. When he returned months later, he bore with him a pouch that , as he claims, could produce the medicines to help calm his demons. When asked where he got the pouch, he claims that it was a gift from the Aimysans, a tribe of nomads that dedicate their entire lives to the art of healing... [/INDENT] [/QUOTE]
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