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<blockquote data-quote="Kantorock" data-source="post: 6715965" data-attributes="member: 6799005"><p>One Feat; Two Feat; Yes Feat; No Feat;</p><p></p><p><strong>Two-Spirits</strong></p><p style="margin-left: 20px"><em>You have always been different from others. You act, think, and may even dress in ways that is not generally expected (if not socially acceptable) for your assigned sex. You are a Two-Spirit.</em></p> <p style="margin-left: 20px"><strong>Benefit:</strong> You are considered male, female, hermaphrodite, and intersexed – but never without sex or gender – all at once for feats, equipment, classes, skills, spells, and powers with prerequisites dependent on and/or include assigned sex and/or mental gender.</p> <p style="margin-left: 20px"><strong>Drawbacks:</strong> You also qualify for being male, female, hermaphrodite, and intersexed – but never without sex or gender – for detrimental effects that include assigned sex and/or mental gender.</p> <p style="margin-left: 20px">Roleplaying Idea: When did you find out that you were not like others of your sex? How did your family take to your unusual behavior and choices? Were you ostracized by your community, or did you hide who you were? How do others react to you in more 'traditional' cultures?</p><p></p><p><strong>Schizophrenic (Major Flaw)</strong></p><p style="margin-left: 20px"><em>You are clearly insane. You hear and see things others do not. Because of this, you have a difficult time telling the outside world from the things in your head.</em></p> <p style="margin-left: 20px"><strong>Benefit:</strong> Your long struggles with your mental demons has hardened your will. You are better able to resist enchantments of the mind, than if you were able to if you were never insane.</p> <p style="margin-left: 20px"><strong>Drawback:</strong> You suffer from hallucinations. These hallucinations can take the form of disembodies sounds, realistic forms of people, objects, and creatures, and/or as real physical sensations. Sometimes you are able to tell that these phantoms are just tricks of your mind; sometimes you are convinced they are real. Either way, you sometimes behave in a manner that makes others aware that you are not mentally well.</p> <p style="margin-left: 20px"><strong>Roleplaying Idea:</strong> When did you first notice that other people could not hear and/or see the things you experienced? How badly have your hallucinations affected your personal life? Did your family cloister you away in some convent or asylum out of shame, or did they support you out of love, despite what others thought? Are your hallucinations intelligent, helping you out on your quests, or do they try to hinder you, or even lead you down a darker path?</p> <p style="margin-left: 20px"><strong>GM's Note:</strong> I personally suffer from schizophrenia, and have for all my life. I tried to be true to my own mental illness, but I know I cannot speak for others who share my diagnosis. While the term 'insanity' and 'insane' are obviously insensitive to people such as myself, historically all mental illnesses were regarded as a form of insanity (along with other behaviors and practices that clearly were <u>not</u> mental illnesses), up until modern times and the establishment of the mental health field of medicine.</p><p></p><p><strong>Sleepyhead (Minor Flaw)</strong></p><p style="margin-left: 20px"><em>You like your sleep, and when you get it, you are not easily woken.</em></p> <p style="margin-left: 20px"><strong>Benefit:</strong> None</p> <p style="margin-left: 20px"><strong>Drawback:</strong> You are notoriously hard to wake up, when you sleep. It takes a moderate amount of noise, light, and/or movement to stir you back to the waking world. When you <u>do</u> wake up, you take several moments to gather your mind, and sweep the drowsy cobwebs from it.</p><p></p><p><strong>Ritualized Scar</strong></p><p style="margin-left: 20px"><em>You underwent an extremely painful rite that left you with a series of ritual scars some-where on your body.</em></p> <p style="margin-left: 20px"><strong>Benefit:</strong> Only through force of will did you manage to endure the excruciating pain that you went through. Your willpower is strong, and you do not easily succumb to intimidation or mind-affecting enchantments. Moreover, you may find yourself singled out and elevated above your companions when dealing with cultures where scars are highly regarded, or with people that simply find scars attractive.</p> <p style="margin-left: 20px"><strong>Drawback:</strong> The process of gaining your scar was painful. Depending upon how you gained it, where you have it, and the skill of who placed it there, your scar could interfere with your health and ability to do things. Talk with your Game Master about how your scar affects your day-to-day life.</p> <p style="margin-left: 20px"><strong>Roleplaying Idea:</strong> What rite did you go through to gain your scar? Is it a mark of shame, a brand of punishment, or a badge of courage? Do you still suffer side effects from when your wounds were healing?</p> <p style="margin-left: 20px"><strong>Special:</strong> You may take this feat multiple times, each time applying it to a new scar.</p></blockquote><p></p>
[QUOTE="Kantorock, post: 6715965, member: 6799005"] One Feat; Two Feat; Yes Feat; No Feat; [B]Two-Spirits[/B] [INDENT][I]You have always been different from others. You act, think, and may even dress in ways that is not generally expected (if not socially acceptable) for your assigned sex. You are a Two-Spirit.[/I] [B]Benefit:[/B] You are considered male, female, hermaphrodite, and intersexed – but never without sex or gender – all at once for feats, equipment, classes, skills, spells, and powers with prerequisites dependent on and/or include assigned sex and/or mental gender. [B]Drawbacks:[/B] You also qualify for being male, female, hermaphrodite, and intersexed – but never without sex or gender – for detrimental effects that include assigned sex and/or mental gender. Roleplaying Idea: When did you find out that you were not like others of your sex? How did your family take to your unusual behavior and choices? Were you ostracized by your community, or did you hide who you were? How do others react to you in more 'traditional' cultures?[/INDENT] [B]Schizophrenic (Major Flaw)[/B] [INDENT][I]You are clearly insane. You hear and see things others do not. Because of this, you have a difficult time telling the outside world from the things in your head.[/I] [B]Benefit:[/B] Your long struggles with your mental demons has hardened your will. You are better able to resist enchantments of the mind, than if you were able to if you were never insane. [B]Drawback:[/B] You suffer from hallucinations. These hallucinations can take the form of disembodies sounds, realistic forms of people, objects, and creatures, and/or as real physical sensations. Sometimes you are able to tell that these phantoms are just tricks of your mind; sometimes you are convinced they are real. Either way, you sometimes behave in a manner that makes others aware that you are not mentally well. [B]Roleplaying Idea:[/B] When did you first notice that other people could not hear and/or see the things you experienced? How badly have your hallucinations affected your personal life? Did your family cloister you away in some convent or asylum out of shame, or did they support you out of love, despite what others thought? Are your hallucinations intelligent, helping you out on your quests, or do they try to hinder you, or even lead you down a darker path? [B]GM's Note:[/B] I personally suffer from schizophrenia, and have for all my life. I tried to be true to my own mental illness, but I know I cannot speak for others who share my diagnosis. While the term 'insanity' and 'insane' are obviously insensitive to people such as myself, historically all mental illnesses were regarded as a form of insanity (along with other behaviors and practices that clearly were [U]not[/U] mental illnesses), up until modern times and the establishment of the mental health field of medicine.[/INDENT] [B]Sleepyhead (Minor Flaw)[/B] [INDENT][I]You like your sleep, and when you get it, you are not easily woken.[/I] [B]Benefit:[/B] None [B]Drawback:[/B] You are notoriously hard to wake up, when you sleep. It takes a moderate amount of noise, light, and/or movement to stir you back to the waking world. When you [U]do[/U] wake up, you take several moments to gather your mind, and sweep the drowsy cobwebs from it.[/INDENT] [B]Ritualized Scar[/B] [INDENT][I]You underwent an extremely painful rite that left you with a series of ritual scars some-where on your body.[/I] [B]Benefit:[/B] Only through force of will did you manage to endure the excruciating pain that you went through. Your willpower is strong, and you do not easily succumb to intimidation or mind-affecting enchantments. Moreover, you may find yourself singled out and elevated above your companions when dealing with cultures where scars are highly regarded, or with people that simply find scars attractive. [B]Drawback:[/B] The process of gaining your scar was painful. Depending upon how you gained it, where you have it, and the skill of who placed it there, your scar could interfere with your health and ability to do things. Talk with your Game Master about how your scar affects your day-to-day life. [B]Roleplaying Idea:[/B] What rite did you go through to gain your scar? Is it a mark of shame, a brand of punishment, or a badge of courage? Do you still suffer side effects from when your wounds were healing? [B]Special:[/B] You may take this feat multiple times, each time applying it to a new scar.[/INDENT] [/QUOTE]
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