Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Interesting Locals - Your own, not published
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mroberon1972" data-source="post: 416713" data-attributes="member: 5148"><p><strong>Sure, why not...</strong></p><p></p><p>Sure, why not...</p><p></p><p>Here is one for you from our new world, Ancient Awakenings...</p><p></p><p>The Seven Towers:</p><p></p><p> South of the Black Ash Plainsof the orcs, and holding a 100 mile wide passage between two mountain ranges, are the Seven Towers. They protect the southern lands from the orcish hords of the north. Each tower is about 15 miles apart from the others in a line that from on side of the pass to the other. Each of these towers is surrounded by a medium sized walled city that protects about 25,000 people. Every man, woman, and child of walking age carrys a weapon, from the merchants' short sword, to the womans "Choosing" dagger. Anyone who chooses to live in the city must take there turn at the walls, guarding the city and the south against the hordes of ruthless orcs that contantly try to force past them. Half orcs are a common sight, and while the source of their birth is hated, their strength of arms or love for their city is never questioned.</p><p> Each tower is ruled by a Lord. These lords are paladins, though they can hav other classes. Many have skills in other areas, and sorcery is not uncommon. Each of these lords are advised by six other paladins from each of the other six towers. (That is: 7 Lords, and 42 paladin advisors.) If a lord dies or resigns, another lord is voted in from among his advisors. A new paladin is then introduced into the position of advisor to fill in the ranks. Needless to say, the towers have the highest concentration of paladins in the world. </p><p> Since living on the Black Ash Wastes prevents them from farming and herding due to the harsh conditions, the accept tribute from the southern kings and lords. Since the neither rule, nore directly serve the southern rulers, the tribute is given as a gift. Food, supplys, solders, and even magic are sent north by the lords to keep the towers strong against the orcs. If a lord refuses to give tribute, the lords surrounding him (especially to the north) would probably take him share of the tribute from his lands by force and send an extra share to the Seven Towers. Needless to say, everyone remembers to save back something for tribute.</p><p> This area is great for adventurers, since the Orc wastes are illed with old ruins, orc warlords, and monsters. The towers pay good bounty for orcish ears, and ancient magic is plenty in the ruins. Heros are well loved by the militant people of the cities, and a paladin doubly so.</p><p></p><p>Mr Oberon.</p><p>"To the Walls! Orc Raid!"</p></blockquote><p></p>
[QUOTE="mroberon1972, post: 416713, member: 5148"] [b]Sure, why not...[/b] Sure, why not... Here is one for you from our new world, Ancient Awakenings... The Seven Towers: South of the Black Ash Plainsof the orcs, and holding a 100 mile wide passage between two mountain ranges, are the Seven Towers. They protect the southern lands from the orcish hords of the north. Each tower is about 15 miles apart from the others in a line that from on side of the pass to the other. Each of these towers is surrounded by a medium sized walled city that protects about 25,000 people. Every man, woman, and child of walking age carrys a weapon, from the merchants' short sword, to the womans "Choosing" dagger. Anyone who chooses to live in the city must take there turn at the walls, guarding the city and the south against the hordes of ruthless orcs that contantly try to force past them. Half orcs are a common sight, and while the source of their birth is hated, their strength of arms or love for their city is never questioned. Each tower is ruled by a Lord. These lords are paladins, though they can hav other classes. Many have skills in other areas, and sorcery is not uncommon. Each of these lords are advised by six other paladins from each of the other six towers. (That is: 7 Lords, and 42 paladin advisors.) If a lord dies or resigns, another lord is voted in from among his advisors. A new paladin is then introduced into the position of advisor to fill in the ranks. Needless to say, the towers have the highest concentration of paladins in the world. Since living on the Black Ash Wastes prevents them from farming and herding due to the harsh conditions, the accept tribute from the southern kings and lords. Since the neither rule, nore directly serve the southern rulers, the tribute is given as a gift. Food, supplys, solders, and even magic are sent north by the lords to keep the towers strong against the orcs. If a lord refuses to give tribute, the lords surrounding him (especially to the north) would probably take him share of the tribute from his lands by force and send an extra share to the Seven Towers. Needless to say, everyone remembers to save back something for tribute. This area is great for adventurers, since the Orc wastes are illed with old ruins, orc warlords, and monsters. The towers pay good bounty for orcish ears, and ancient magic is plenty in the ruins. Heros are well loved by the militant people of the cities, and a paladin doubly so. Mr Oberon. "To the Walls! Orc Raid!" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Interesting Locals - Your own, not published
Top