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Interesting Objects to Animate?
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<blockquote data-quote="Whimsical" data-source="post: 1847477" data-attributes="member: 3976"><p>Check out the list of things that <a href="http://systemreferencedocuments.org/35/theraven_stephenh/monsters/ANIMATED_OBJECT.html" target="_blank">Animate Objects</a> can do in the Monster Manual entry. Then make up something that would fit each effect. Have items that blind, constrict, move on two legs, four legs, rolls around, etc. How about a library of books that fly by flapping its covers and swarm around intruders.</p><p></p><p>Also, I would recommend that you find a way to start a fire in the labratory, preferably when the PCs are almost done exploring. Not only would the players have normal <a href="http://systemreferencedocuments.org/35/theraven_stephenh/wildenv/SMOKE_EFFECTS.html" target="_blank">smoke,</a>, <a href="http://systemreferencedocuments.org/35/theraven_stephenh/wildenv/HEAT_DANGERS.html" target="_blank">heat,</a> and fire to deal with, but there could be areas full of magical smoke from burning mixed-up alchemical incredients that does wierd things like polymorph or compel or have you hallucinate phantasmal images or what have you. This would give a sudden time limit for them to do what they have to do then leave quickly.</p><p></p><p>This would be especially fun if the building was warded with the <a href="http://systemreferencedocuments.org/35/theraven_stephenh/spells/Guards_and_Wards.html" target="_blank"><em>Guards & Wards</em></a> spell.</p></blockquote><p></p>
[QUOTE="Whimsical, post: 1847477, member: 3976"] Check out the list of things that [url=http://systemreferencedocuments.org/35/theraven_stephenh/monsters/ANIMATED_OBJECT.html]Animate Objects[/url] can do in the Monster Manual entry. Then make up something that would fit each effect. Have items that blind, constrict, move on two legs, four legs, rolls around, etc. How about a library of books that fly by flapping its covers and swarm around intruders. Also, I would recommend that you find a way to start a fire in the labratory, preferably when the PCs are almost done exploring. Not only would the players have normal [url=http://systemreferencedocuments.org/35/theraven_stephenh/wildenv/SMOKE_EFFECTS.html]smoke,[/url], [url=http://systemreferencedocuments.org/35/theraven_stephenh/wildenv/HEAT_DANGERS.html]heat,[/url] and fire to deal with, but there could be areas full of magical smoke from burning mixed-up alchemical incredients that does wierd things like polymorph or compel or have you hallucinate phantasmal images or what have you. This would give a sudden time limit for them to do what they have to do then leave quickly. This would be especially fun if the building was warded with the [url=http://systemreferencedocuments.org/35/theraven_stephenh/spells/Guards_and_Wards.html][i]Guards & Wards[/i][/url] spell. [/QUOTE]
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