All my magic items are unique. I try to avoid as much as possible +1 swords and the like. These are typical items.
Ever Living Branch
Appears to be a fresh cut branch of Alder wood ending in a gnarled knot. It smells faintly of sap and when touched gives a warm sensation that evokes the memory of green leaves and growing things.
Baton +1
Can deliver shaman touch spells
+1 to hit when making ranged touch attacks
+1 caster level with spells on the Plant and Healing domain list
Hardness 10, 7 hit points, regenerates 1 hit point per day. Vunerable to fire, all other saves at +2. Reduced to zero or less hit point and its powers cease to function, but branch always regrows within a week unless consumed by fire.
Touched to a plant, allows speak with plants, 1 per day.
The item radiates magic and chaos.
Ancient Monkey Skull
Appears to be the skull of a primate about 6” in diameter, it has been covered in a thin paint perhaps a preservative and various runes and signs are drawn on it suggestive of a Mokoheen origin. It appears to have been created by someone with knowledge of both arcane and shaman magic. Although its creator is unknown, the object appears to be not less than 2400 years old. When touched, it feels slightly slimy however cleaned and evokes vague feelings of hunger.
Three times per day, as a standard action requiring a command word, when held in the hand the owner may cast eyes of the necromancer.
Hardness 5; H.P. 3; All saves at +6
The item radiates magic and evil.
Cutlass of the Ancient Mariner King
This weapon is broad-bladed cutlass made of slightly patinaed bronze in an ancient mode that gives it a scythe like appearance. A piece of amber containing a honeybee is set into the pommel, and the curved handguard is inscribed with archaic runes in the Tumeesi dialect.
Treat as a +1 Cutlass for weapon purposes. When held, grants a +3 bonus on Navigation skill checks.
Hardness 12, h.p. 17, saves at +2