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<blockquote data-quote="Maldin" data-source="post: 2832778" data-attributes="member: 27170"><p>I'll second the suggestion to pick up Dungeon magazine. If you're a new DM, concentrate on learning the mechanics of the game first and becoming comfortable with that. The best plotline can become derailed when the game grinds to a halt while searching through books. It is very helpful to use premade adventures/campaigns when first starting out. That way you can get a feel for how to drive a story before having to create one yourself. Do a couple one-off adventures (like those in Dungeon Mag) to get a feel for the road, then when both you and your players get to know the sort of aspects they enjoy the most, choose a more extensive campaign plot... Of course the campaign world you decide on in the beginning will help with ideas (e.g. Greyhawk can lead you "Against the Giants" or to the "Temple of Elemental Evil"), or you can use more generic/adaptable plotlines such as the Dungeon adventure paths (Shackled City is available as a hardbound compendium, Age of Worms you can order all 12 magazine issues from Paizo Publishing).</p><p></p><p>Denis, aka "Maldin"</p><p>============================</p><p>Maldin's Greyhawk <a href="http://melkot.com" target="_blank">http://melkot.com</a></p><p>Loads of edition-independent Greyhawk Goodness... magic, mysteries, maps, mechanics</p></blockquote><p></p>
[QUOTE="Maldin, post: 2832778, member: 27170"] I'll second the suggestion to pick up Dungeon magazine. If you're a new DM, concentrate on learning the mechanics of the game first and becoming comfortable with that. The best plotline can become derailed when the game grinds to a halt while searching through books. It is very helpful to use premade adventures/campaigns when first starting out. That way you can get a feel for how to drive a story before having to create one yourself. Do a couple one-off adventures (like those in Dungeon Mag) to get a feel for the road, then when both you and your players get to know the sort of aspects they enjoy the most, choose a more extensive campaign plot... Of course the campaign world you decide on in the beginning will help with ideas (e.g. Greyhawk can lead you "Against the Giants" or to the "Temple of Elemental Evil"), or you can use more generic/adaptable plotlines such as the Dungeon adventure paths (Shackled City is available as a hardbound compendium, Age of Worms you can order all 12 magazine issues from Paizo Publishing). Denis, aka "Maldin" ============================ Maldin's Greyhawk [url]http://melkot.com[/url] Loads of edition-independent Greyhawk Goodness... magic, mysteries, maps, mechanics [/QUOTE]
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