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Interesting Post by Mearls on rpg.net
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<blockquote data-quote="ExploderWizard" data-source="post: 4937162" data-attributes="member: 66434"><p>Yes. The truth is that the very best tabletop RPG on the market will never come close to earning the type of money that a good MMO can. Tabletop RPG's are too much of a niche market to ever see that revenue.</p><p> </p><p>This is why large publicly held companies and traditional RPG's are a poor mix. Shareholders want the company to squeeze as much $$ from thier IP as possible (which is quite normal). If the company believes the IP will produce more money with different products then the product changes. </p><p> </p><p><strong>With an MMO:</strong></p><p>Players can play solo or in groups at any time. A computer handles the rules automatically.</p><p> </p><p>You don't have to arrange to have a meeting space where everyone gathers. Log in from your cave and start playing.</p><p> </p><p>There isn't much in the way of rules to memorize. Learn what your abilities do and just play.</p><p> </p><p>Watch all the action happen right in front of you. No need for imagination or creativity.</p><p> </p><p><strong>With a tabletop RPG:</strong></p><p>You need a group (at least 2) to play. One player has to be the referee.</p><p> </p><p>You need space to play and a time that everyone can arrange to meet.</p><p> </p><p>Game rules need to read and learned. </p><p> </p><p>The action happens in the collective imaginations of the players. Creativity and actual thought are needed to make the experience worthwhile. </p><p> </p><p>It is easy to see which is more convenient and likely to have a much larger player base. I enjoy both and get different things out of them. One is not going to be the other no matter how much it tries. If you want to compete with an MMO then make a BETTER MMO.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4937162, member: 66434"] Yes. The truth is that the very best tabletop RPG on the market will never come close to earning the type of money that a good MMO can. Tabletop RPG's are too much of a niche market to ever see that revenue. This is why large publicly held companies and traditional RPG's are a poor mix. Shareholders want the company to squeeze as much $$ from thier IP as possible (which is quite normal). If the company believes the IP will produce more money with different products then the product changes. [B]With an MMO:[/B] Players can play solo or in groups at any time. A computer handles the rules automatically. You don't have to arrange to have a meeting space where everyone gathers. Log in from your cave and start playing. There isn't much in the way of rules to memorize. Learn what your abilities do and just play. Watch all the action happen right in front of you. No need for imagination or creativity. [B]With a tabletop RPG:[/B] You need a group (at least 2) to play. One player has to be the referee. You need space to play and a time that everyone can arrange to meet. Game rules need to read and learned. The action happens in the collective imaginations of the players. Creativity and actual thought are needed to make the experience worthwhile. It is easy to see which is more convenient and likely to have a much larger player base. I enjoy both and get different things out of them. One is not going to be the other no matter how much it tries. If you want to compete with an MMO then make a BETTER MMO. [/QUOTE]
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