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Interesting Post by Mearls on rpg.net
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<blockquote data-quote="pawsplay" data-source="post: 4937310" data-attributes="member: 15538"><p>This might be literally true, in the sense of what is likely, but I distrust it as a logical necessity. In different times and places, what constitutes a luxury or entertainment can vary. You would think that MMOs, with their heavy demands, social demand to compete, ongoing subscriptions and upgrades, and so forth would be onerous to a lot of people, almost a second job. but people enjoy the activity, the fantasy. Even when it involves a lot of grind. There are some aspects to human psychology that make infrequent rewards particularly appealing. </p><p></p><p>People certainly could sink the same amount of time into gaming. Admittedly, you have the hassle of physical transportation to deal with. On the up side, actual face to face communication is itself rewarding. </p><p></p><p>There is nothing about the MMO itself that makes it destined to rule. In the USA, the MMO market pales in comparison to places like Korea. And David Hasselhoff, you know, is very big in Germany. </p><p></p><p>I think it's very possible that with a few million in blitz advertising, you could get D&D all over the place. But it may or may not be actually profitable. It's not enough that something be popular, it must also earn in the black. Currently, the demand for tabletop RPGs is low, paper costs and e-publishing tithes are high, and game designers are competing with the computer game industry, mainstream fiction, and baordgame and collectible games for freelance talent, raising development costs.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4937310, member: 15538"] This might be literally true, in the sense of what is likely, but I distrust it as a logical necessity. In different times and places, what constitutes a luxury or entertainment can vary. You would think that MMOs, with their heavy demands, social demand to compete, ongoing subscriptions and upgrades, and so forth would be onerous to a lot of people, almost a second job. but people enjoy the activity, the fantasy. Even when it involves a lot of grind. There are some aspects to human psychology that make infrequent rewards particularly appealing. People certainly could sink the same amount of time into gaming. Admittedly, you have the hassle of physical transportation to deal with. On the up side, actual face to face communication is itself rewarding. There is nothing about the MMO itself that makes it destined to rule. In the USA, the MMO market pales in comparison to places like Korea. And David Hasselhoff, you know, is very big in Germany. I think it's very possible that with a few million in blitz advertising, you could get D&D all over the place. But it may or may not be actually profitable. It's not enough that something be popular, it must also earn in the black. Currently, the demand for tabletop RPGs is low, paper costs and e-publishing tithes are high, and game designers are competing with the computer game industry, mainstream fiction, and baordgame and collectible games for freelance talent, raising development costs. [/QUOTE]
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