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Interesting Post by Mearls on rpg.net
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<blockquote data-quote="Daniel D. Fox" data-source="post: 4937673" data-attributes="member: 55033"><p>Wargames met their death knell in the 90's. Computer strategy games have nearly replaced them all (with perhaps rare exception to the almost cult-like following behind Warhammer). Mearls seems to indicate that there is some similar trends amongst tabletop games, and WotC has to adapt to some degree.</p><p></p><p>Personally, I believe a lot of tabletop games are going to move to the widget-style we see with a large number of Fantasy Flight Games (and which may also be the reason why Warhammer v3 is getting the full FFG treatment with interactive pieces to use at the table). Hybridized games such as 4E, driven by widgets (power cards) and built around a parallel property (figures) is one such way to crest the wave (tabletop industry) as it begins to recede.</p><p></p><p>You can bank on the fact that all tabletop games WILL have interactive elements within them from here on out, whether it be physical widgets and/or online-driven properties and content. The burgeoning generation of gamers are interactive web 2.0 users, weened on video games written by English-speaking gaming companies that are extraordinarily deep. If they are to become to inheritors to our hobby (and they will), the industry HAS to keep ahead of the curve by developing products that cater to their generation. Grognard or not, that's the future of the hobby - and it's not my opinion, it's an undeniable fact.</p></blockquote><p></p>
[QUOTE="Daniel D. Fox, post: 4937673, member: 55033"] Wargames met their death knell in the 90's. Computer strategy games have nearly replaced them all (with perhaps rare exception to the almost cult-like following behind Warhammer). Mearls seems to indicate that there is some similar trends amongst tabletop games, and WotC has to adapt to some degree. Personally, I believe a lot of tabletop games are going to move to the widget-style we see with a large number of Fantasy Flight Games (and which may also be the reason why Warhammer v3 is getting the full FFG treatment with interactive pieces to use at the table). Hybridized games such as 4E, driven by widgets (power cards) and built around a parallel property (figures) is one such way to crest the wave (tabletop industry) as it begins to recede. You can bank on the fact that all tabletop games WILL have interactive elements within them from here on out, whether it be physical widgets and/or online-driven properties and content. The burgeoning generation of gamers are interactive web 2.0 users, weened on video games written by English-speaking gaming companies that are extraordinarily deep. If they are to become to inheritors to our hobby (and they will), the industry HAS to keep ahead of the curve by developing products that cater to their generation. Grognard or not, that's the future of the hobby - and it's not my opinion, it's an undeniable fact. [/QUOTE]
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