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Interesting Post by Mearls on rpg.net
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<blockquote data-quote="Andor" data-source="post: 4937862" data-attributes="member: 1879"><p>I never said Blizzard isn't creative, they are very creative. But the innovation under discussion is the creation of new genres or mechanics. And this they have never done.</p><p></p><p>Warcraft was not the first realtime strategy game of it's type. Obviously neither was Starcraft. Diablo was not the first 3rd person isometric RPG. WoW was not the first MMO, nor were any of it's subsystems something that had never been tried before.</p><p></p><p>None of these games were innovative. What they were, was polished. They were accessible. They were <em>fun</em>. They became the iconic games in their genres to the point that games like Sacred and Titanquest are called Diablo-clones even though Diablo did not invent the genre. </p><p></p><p>This is not to say the worlds portrayed, the stories told, and the art created were not creative. They were, some of them very much so. </p><p></p><p>D&D (or possibly runequest) was the first RPG. Pong was the first video game. Magic was the first CCG. These games were innovative. A derivative work, not matter how creative or polished is not innovative in the sense I was using the word. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Andor, post: 4937862, member: 1879"] I never said Blizzard isn't creative, they are very creative. But the innovation under discussion is the creation of new genres or mechanics. And this they have never done. Warcraft was not the first realtime strategy game of it's type. Obviously neither was Starcraft. Diablo was not the first 3rd person isometric RPG. WoW was not the first MMO, nor were any of it's subsystems something that had never been tried before. None of these games were innovative. What they were, was polished. They were accessible. They were [i]fun[/i]. They became the iconic games in their genres to the point that games like Sacred and Titanquest are called Diablo-clones even though Diablo did not invent the genre. This is not to say the worlds portrayed, the stories told, and the art created were not creative. They were, some of them very much so. D&D (or possibly runequest) was the first RPG. Pong was the first video game. Magic was the first CCG. These games were innovative. A derivative work, not matter how creative or polished is not innovative in the sense I was using the word. :) [/QUOTE]
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