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Interesting Post by Mearls on rpg.net
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<blockquote data-quote="delericho" data-source="post: 4938031" data-attributes="member: 22424"><p>D&D 4e isn't competing against the hypothetical AI systems of ten years from now. D&D 4e is (maybe) competing against WoW as it exists <em>now</em>.</p><p></p><p></p><p></p><p>Then his facsimile may be 'good enough' for some number of people, but it's still a facsimile. Besides, all they can offer is "nearly everything <em>most</em> people will try <em>most</em> of the time." It's very likely that nearly everyone who plays such a game long-term will find something that they wanted to do that they could not at some point.</p><p></p><p>And even if the game offers the range of actions most people will choose most of the time, you're still constrained by the range of games available. Sure, there's WoW, which does a reasonable generic fantasy. But what if I want to play Eberron? Dark Sun? My crazy homebrew steakpunk/Spelljammer crossover? Hell, what about my alternate history Star Wars campaign?</p><p></p><p>With a tabletop RPG, one GM can set up and run such a campaign with maybe a few weeks or months of preparation. For an MMO to handle any of these will require a dedicated team to work on the game for upwards of a year, at a cost of millions of dollars. Any thoughts on how likely Blizzard are to put together such a game for my group?</p><p></p><p>I'm not saying MMOs aren't worthy entertainment. But I am saying they have inherent weaknesses due to the technology, and if D&D wants to compete that's what it should target.</p></blockquote><p></p>
[QUOTE="delericho, post: 4938031, member: 22424"] D&D 4e isn't competing against the hypothetical AI systems of ten years from now. D&D 4e is (maybe) competing against WoW as it exists [i]now[/i]. Then his facsimile may be 'good enough' for some number of people, but it's still a facsimile. Besides, all they can offer is "nearly everything [i]most[/i] people will try [i]most[/i] of the time." It's very likely that nearly everyone who plays such a game long-term will find something that they wanted to do that they could not at some point. And even if the game offers the range of actions most people will choose most of the time, you're still constrained by the range of games available. Sure, there's WoW, which does a reasonable generic fantasy. But what if I want to play Eberron? Dark Sun? My crazy homebrew steakpunk/Spelljammer crossover? Hell, what about my alternate history Star Wars campaign? With a tabletop RPG, one GM can set up and run such a campaign with maybe a few weeks or months of preparation. For an MMO to handle any of these will require a dedicated team to work on the game for upwards of a year, at a cost of millions of dollars. Any thoughts on how likely Blizzard are to put together such a game for my group? I'm not saying MMOs aren't worthy entertainment. But I am saying they have inherent weaknesses due to the technology, and if D&D wants to compete that's what it should target. [/QUOTE]
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