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<blockquote data-quote="GX.Sigma" data-source="post: 5954482" data-attributes="member: 6690511"><p>Here's a nice article about making up monsters for the playtest rules.</p><p></p><p><a href="http://greywulf.net/2012/06/i-got-your-dd-next-monster-manual-right-here-and-so-do-you/" target="_blank">I got your D&D Next Monster Manual right here, and so do you | Greywulf's Lair</a></p><p></p><p>For comparison purposes, here are the stats of monsters in the original KotB module (B/X D&D, if I'm not mistaken). I have converted AC and Attack Bonus to ascending numbers (OGL retroclone yadda yadda). Compare to your playtest bestiary:</p><p></p><p>[sblock]<strong>Orc</strong></p><p>AC 13</p><p>HD 1 (5 hp)</p><p>Attack: Spear +1 (1d6 damage)</p><p>Save: F1</p><p>Morale: 8</p><p>Treasure: Area 7: 1d8 ep; Area 10: 2d6 sp</p><p></p><p><strong>Kobold</strong></p><p><strong></strong>AC 13</p><p>HD 1/2 (3 hp)</p><p>Attack: Spear +1 (1d4 damage)</p><p>Save: NM</p><p>Morale: 6</p><p>Treasure: Area 1: 1d6 sp; Area 6: 1d6 sp</p><p></p><p><strong>Owl Bear</strong></p><p>AC 15</p><p>HD 5 (30 hp)</p><p>Attack: Claw/claw/bite +5/+5/+5 (1d8/1d8/1d8)</p><p>Special traits: None</p><p>Save: F3</p><p>Morale: 9</p><p>Treasure: None</p><p></p><p><strong> 1st-level Fighter</strong> (as of Labyrinth Lord)</p><p>AC 17</p><p>HD 1+2 (6 hp)</p><p><u>Abilities (not converted)</u></p><p><strong>Str </strong>15 (+1), <strong>Dex </strong>14 (+1), <strong>Con </strong>16 (+2)</p><p><strong>Int </strong>8 (partial literacy), <strong>Wis </strong>11 (+0), <strong>Cha </strong>6 (rxn +1, retainers 3, retainer morale 6)</p><p>Melee Attack: Longsword +2 (1d8+1)</p><p>Equipment: shield, splint mail, longsword</p><p></p><p>1st-level Human Fighter (as of OSRIC)</p><p>AC 17</p><p>HD 1+2 (7 hp)</p><p><u>Abilities (not converted)</u></p><p><u></u><strong>Str</strong> 15 (+0), <strong>Dex</strong> 14 (+0), <strong>Con </strong>16 (+2)</p><p><strong>Int </strong>8 (+1 language), <strong>Wis </strong>11 (+0), <strong>Cha </strong>6 (rxn +0, henchmen 2, loyalty -5%)</p><p>Melee Attack: Longsword +0 (1d8)</p><p>Equipment: small shield, splint mail, longsword[/sblock]</p><p></p><p>Also note that in the current rules, ability scores are capped at 20 for humanoids, and 30 for creatures and gods. This seems to imply that every point of strength above 18 (or so) represents an exponential increase, to the point where 31 is a theoretical, unattainable, literally infinite amount of strength. Like the warp speed scale in Star Trek: TNG, where Warp 10 meant infinite speed. And, like Star Trek, that barrier should never EVER be broken, under penalty of turning into a lizard and mating with the captain.</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 5954482, member: 6690511"] Here's a nice article about making up monsters for the playtest rules. [URL="http://greywulf.net/2012/06/i-got-your-dd-next-monster-manual-right-here-and-so-do-you/"]I got your D&D Next Monster Manual right here, and so do you | Greywulf's Lair[/URL] For comparison purposes, here are the stats of monsters in the original KotB module (B/X D&D, if I'm not mistaken). I have converted AC and Attack Bonus to ascending numbers (OGL retroclone yadda yadda). Compare to your playtest bestiary: [sblock][B]Orc[/B] AC 13 HD 1 (5 hp) Attack: Spear +1 (1d6 damage) Save: F1 Morale: 8 Treasure: Area 7: 1d8 ep; Area 10: 2d6 sp [B]Kobold [/B]AC 13 HD 1/2 (3 hp) Attack: Spear +1 (1d4 damage) Save: NM Morale: 6 Treasure: Area 1: 1d6 sp; Area 6: 1d6 sp [B]Owl Bear[/B] AC 15 HD 5 (30 hp) Attack: Claw/claw/bite +5/+5/+5 (1d8/1d8/1d8) Special traits: None Save: F3 Morale: 9 Treasure: None [B] 1st-level Fighter[/B] (as of Labyrinth Lord) AC 17 HD 1+2 (6 hp) [U]Abilities (not converted)[/U] [B]Str [/B]15 (+1), [B]Dex [/B]14 (+1), [B]Con [/B]16 (+2) [B]Int [/B]8 (partial literacy), [B]Wis [/B]11 (+0), [B]Cha [/B]6 (rxn +1, retainers 3, retainer morale 6) Melee Attack: Longsword +2 (1d8+1) Equipment: shield, splint mail, longsword 1st-level Human Fighter (as of OSRIC) AC 17 HD 1+2 (7 hp) [U]Abilities (not converted) [/U][B]Str[/B] 15 (+0), [B]Dex[/B] 14 (+0), [B]Con [/B]16 (+2) [B]Int [/B]8 (+1 language), [B]Wis [/B]11 (+0), [B]Cha [/B]6 (rxn +0, henchmen 2, loyalty -5%) Melee Attack: Longsword +0 (1d8) Equipment: small shield, splint mail, longsword[/sblock] Also note that in the current rules, ability scores are capped at 20 for humanoids, and 30 for creatures and gods. This seems to imply that every point of strength above 18 (or so) represents an exponential increase, to the point where 31 is a theoretical, unattainable, literally infinite amount of strength. Like the warp speed scale in Star Trek: TNG, where Warp 10 meant infinite speed. And, like Star Trek, that barrier should never EVER be broken, under penalty of turning into a lizard and mating with the captain. [/QUOTE]
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