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<blockquote data-quote="Vikingkingq" data-source="post: 6383128" data-attributes="member: 66208"><p>So here are some of the character concepts I'm working with for 5e:</p><p></p><p>- Thomas Rhymer, Half-Elf Arcane Trickster Rogue/Blade Pact Fey Warlock, Charlatan, unwilling Champion of the Duchess of the Dark Side of the Moon: a conman and expert forger with an obsession with magic and magical artifacts tried to cheat a mysterious customer in a deal for some "genuine ancient Elvish runic tablet." The customer turned out to be a powerful Fey noblewoman who took his soul as compensation and then appointed him her judicial Champion - i.e, when the Duchess gets into a fight with some other powerful otherworldly entity, they send some magical beastie to try to kill him by way of an "honorable" duel. Normally, Thomas looks down on fisticuffs as unsubtle and prefers to talk or sneak his way out, but now he's got no choice but to use his new strange powers. At least until he can figure out how to steal his soul back, or find another one...</p><p></p><p>- Kraal Spitewrought, aka "Ravendil Fleetfoot," NE "Wood" Elf Hunter Ranger/Assassin Rogue, Bounty Hunter. Basically my concept here was a Druchii Shade in disguise, (badly) pretending to be your typical friend-of-nature chaotic good Elven Ranger. Was working as a scout for a Dark Elf raiding party, but his group came under attack by good guys and he scarpered; now is claiming to be a Wood Elf and living among humans who don't know the difference and using "cultural differences" to explain his tendencies to use poisons and torture people. Is actually an excellent wilderness guide and an excellent tracker, but hates nature (much more a big game hunter than an environmentalist) and loves cities. Likes to hunt "the most dangerous game of all," uses bounty hunting to cover his activities. Sharpened teeth, one ear has its point bitten off, the other has black iron rings in it. </p><p></p><p>- Ajencis "the Angler," Human Battlemaster Fighter/eventual War Cleric, Acolyte. An ersatz Spartan hoplite who became fascinated by philosophy and left the army to pursue his studies. Now works as a bodyguard, protecting other adventurers, but spends almost everything he earns on rare scrolls and manuscripts. Engages the enemy as much with his incessant Socratic method and interest in ontological and ethical conundrums as he does with his halberd. Eventually, I want him to reason his way toward becoming a nontheist Cleric so that he can better protect and heal his friends while laying down hurt on the enemy. </p><p></p><p>Dunno why they're all multiclass, but something about the class combos makes for fun concepts.</p></blockquote><p></p>
[QUOTE="Vikingkingq, post: 6383128, member: 66208"] So here are some of the character concepts I'm working with for 5e: - Thomas Rhymer, Half-Elf Arcane Trickster Rogue/Blade Pact Fey Warlock, Charlatan, unwilling Champion of the Duchess of the Dark Side of the Moon: a conman and expert forger with an obsession with magic and magical artifacts tried to cheat a mysterious customer in a deal for some "genuine ancient Elvish runic tablet." The customer turned out to be a powerful Fey noblewoman who took his soul as compensation and then appointed him her judicial Champion - i.e, when the Duchess gets into a fight with some other powerful otherworldly entity, they send some magical beastie to try to kill him by way of an "honorable" duel. Normally, Thomas looks down on fisticuffs as unsubtle and prefers to talk or sneak his way out, but now he's got no choice but to use his new strange powers. At least until he can figure out how to steal his soul back, or find another one... - Kraal Spitewrought, aka "Ravendil Fleetfoot," NE "Wood" Elf Hunter Ranger/Assassin Rogue, Bounty Hunter. Basically my concept here was a Druchii Shade in disguise, (badly) pretending to be your typical friend-of-nature chaotic good Elven Ranger. Was working as a scout for a Dark Elf raiding party, but his group came under attack by good guys and he scarpered; now is claiming to be a Wood Elf and living among humans who don't know the difference and using "cultural differences" to explain his tendencies to use poisons and torture people. Is actually an excellent wilderness guide and an excellent tracker, but hates nature (much more a big game hunter than an environmentalist) and loves cities. Likes to hunt "the most dangerous game of all," uses bounty hunting to cover his activities. Sharpened teeth, one ear has its point bitten off, the other has black iron rings in it. - Ajencis "the Angler," Human Battlemaster Fighter/eventual War Cleric, Acolyte. An ersatz Spartan hoplite who became fascinated by philosophy and left the army to pursue his studies. Now works as a bodyguard, protecting other adventurers, but spends almost everything he earns on rare scrolls and manuscripts. Engages the enemy as much with his incessant Socratic method and interest in ontological and ethical conundrums as he does with his halberd. Eventually, I want him to reason his way toward becoming a nontheist Cleric so that he can better protect and heal his friends while laying down hurt on the enemy. Dunno why they're all multiclass, but something about the class combos makes for fun concepts. [/QUOTE]
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