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Interesting Replacements for Turn Undead?
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<blockquote data-quote="Staffan" data-source="post: 8677241" data-attributes="member: 907"><p>I'm not much of an OSR person, but I'll chime in with a thought I had the other day about 3e Turn Undead, its variants, and its descendants.</p><p></p><p>Turn Undead is a <strong>niche</strong> ability. Sure, one of the main reasons people often want to replace it with something else is that it might be inappropriate for a particular patron deity, but just as often I think it's because they want something more generically useful. As a particularly broken example, 3e added the concept of Divine Metamagic, where you could use your daily Turn Undead attempts to add meta-magic effects on the fly (instead of having to prepare the spell at a higher level).</p><p></p><p>I'm not opposed to trading out Turn Undead for clerics of gods who could have more appropriate abilities, but I think it should be traded for abilities that are equally niche. For example, a nature priest could get something like a "wild empathy" ability (understanding what an animal wants and making your own desires known, pacifying it unless it is directly hostile for some reason). That's also an ability that doesn't necessarily come into play that often, but when it does you feel great.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8677241, member: 907"] I'm not much of an OSR person, but I'll chime in with a thought I had the other day about 3e Turn Undead, its variants, and its descendants. Turn Undead is a [B]niche[/B] ability. Sure, one of the main reasons people often want to replace it with something else is that it might be inappropriate for a particular patron deity, but just as often I think it's because they want something more generically useful. As a particularly broken example, 3e added the concept of Divine Metamagic, where you could use your daily Turn Undead attempts to add meta-magic effects on the fly (instead of having to prepare the spell at a higher level). I'm not opposed to trading out Turn Undead for clerics of gods who could have more appropriate abilities, but I think it should be traded for abilities that are equally niche. For example, a nature priest could get something like a "wild empathy" ability (understanding what an animal wants and making your own desires known, pacifying it unless it is directly hostile for some reason). That's also an ability that doesn't necessarily come into play that often, but when it does you feel great. [/QUOTE]
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