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Interesting Replacements for Turn Undead?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 8680748" data-attributes="member: 19675"><p>Welllll…yes and no.</p><p></p><p>While it’s true the feat takes a niche ability into something universally useful, how useful it is really depends on the character and campaign.</p><p></p><p>For a full cleric in an undead heavy campaign, this feat isn’t going to see much use. It’s more important to have a powerful tool against undead than provide healing for the masses.</p><p></p><p>For a character like a paladin whose Turning ability lags behind a cleric’s and becomes less useful over time, this feat lets the ability continue to benefit the party. </p><p></p><p>The same goes for a campaign in which undead are rare or absent. The niche ability being nullified gets redeemed.</p><p></p><p>This was all true for my geomancer in a campaign centered on RttToEE. Because of the dearth of undead and the multiclassing requirements to become a geomancer, the character’s ability to Turn Undead would normally be as useful as Swiss-cheese umbrella. The few undead we encountered were either low level threats that didn’t warrant burning a Turn or too powerful for that character’s Turn to affect.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 8680748, member: 19675"] Welllll…yes and no. While it’s true the feat takes a niche ability into something universally useful, how useful it is really depends on the character and campaign. For a full cleric in an undead heavy campaign, this feat isn’t going to see much use. It’s more important to have a powerful tool against undead than provide healing for the masses. For a character like a paladin whose Turning ability lags behind a cleric’s and becomes less useful over time, this feat lets the ability continue to benefit the party. The same goes for a campaign in which undead are rare or absent. The niche ability being nullified gets redeemed. This was all true for my geomancer in a campaign centered on RttToEE. Because of the dearth of undead and the multiclassing requirements to become a geomancer, the character’s ability to Turn Undead would normally be as useful as Swiss-cheese umbrella. The few undead we encountered were either low level threats that didn’t warrant burning a Turn or too powerful for that character’s Turn to affect. [/QUOTE]
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Interesting Replacements for Turn Undead?
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