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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="Crothian" data-source="post: 2385057" data-attributes="member: 232"><p>I don't buy it. Having played things like Buffy that do have a simiplier system I found that character generation was faster for those who knew what they wanted. People unsure of characters take longer no matter what the system. Combat, was definately faster. A single d10 rolled, damage pre figured out, a big table with all the manuvuers on it for easy reference, the game supplied us with the things we needed. </p><p></p><p>It also had less of a learning curse for the players. So, over the course of two session the players become very proficient with all aspects of the game, even ones their characters were notr concerned with. </p><p></p><p>But speed is not just based on the system. If the players are indicisive and none creative, if the DM doesn't know what he is doing or not able to relaly think fast; the game is going to take a long time.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2385057, member: 232"] I don't buy it. Having played things like Buffy that do have a simiplier system I found that character generation was faster for those who knew what they wanted. People unsure of characters take longer no matter what the system. Combat, was definately faster. A single d10 rolled, damage pre figured out, a big table with all the manuvuers on it for easy reference, the game supplied us with the things we needed. It also had less of a learning curse for the players. So, over the course of two session the players become very proficient with all aspects of the game, even ones their characters were notr concerned with. But speed is not just based on the system. If the players are indicisive and none creative, if the DM doesn't know what he is doing or not able to relaly think fast; the game is going to take a long time. [/QUOTE]
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