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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="Mark" data-source="post: 2385477" data-attributes="member: 5"><p>Dancey has lost a great deal of his credibility since the GAMA fiasco. There was a time when I would have bought into such a claim as true. Fact of the matter is that there is no way that such experimentation could be conducted on a large enough scale and in the manner in which he claims to glean believable results. How would you remove enough of the variables to allow you to make such a judgment? Common sense simply doesn't allow me to believe what Ryan Dancey is putting forth here.</p><p></p><p></p><p></p><p>Well, I've been observing for more than 30 years and I doubt that anything but a rules-heavy system could generate enough product to bring in enough profit to justify an expenditure on marketing that would sustain it for a long time. If a rules-light system managed this I would consider it a fluke. There are only a few rules-heavy systems that have truly done it and they have been revised and supported with a vast array of peripheral rules supplement books.</p><p></p><p>For the record, I don't advocate rules-heavy or rules-light systems, in particular, I mostly play D&D (since 1974) because it has always afforded me the best chance to find players. It's a simple matter of swimming in the biggest pool for me.</p></blockquote><p></p>
[QUOTE="Mark, post: 2385477, member: 5"] Dancey has lost a great deal of his credibility since the GAMA fiasco. There was a time when I would have bought into such a claim as true. Fact of the matter is that there is no way that such experimentation could be conducted on a large enough scale and in the manner in which he claims to glean believable results. How would you remove enough of the variables to allow you to make such a judgment? Common sense simply doesn't allow me to believe what Ryan Dancey is putting forth here. Well, I've been observing for more than 30 years and I doubt that anything but a rules-heavy system could generate enough product to bring in enough profit to justify an expenditure on marketing that would sustain it for a long time. If a rules-light system managed this I would consider it a fluke. There are only a few rules-heavy systems that have truly done it and they have been revised and supported with a vast array of peripheral rules supplement books. For the record, I don't advocate rules-heavy or rules-light systems, in particular, I mostly play D&D (since 1974) because it has always afforded me the best chance to find players. It's a simple matter of swimming in the biggest pool for me. [/QUOTE]
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