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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="delericho" data-source="post: 2385717" data-attributes="member: 22424"><p>The comment that I found most telling on this thread was "that D&D seemed like 20 minutes of fun packed into four hours". (Taken from a post by SweeneyTodd - I don't know exactly where he was quoting from.)</p><p></p><p>The following statement is one that I do not make lightly, and indeed is one I never thought I'd say: If you are playing D&D like that, you are playing it <em>wrong</em>.</p><p></p><p>A good DM with a group of players who are able to abide by his rulings will fit much more than 20 minutes of the "fun" activities into 4 hours. Likewise, a good GM and a good group of players will do the same, (almost) regardless of the system they are using.</p><p></p><p>So, which is better, rules-lite or rules-heavy? Well, if you want to make money, the answer would seem to be rules-heavy. (But then, if you <em>really</em> want to make money, the answer is to be either D&D or Vampire. I doubt any other system is making huge amounts of money.)</p><p></p><p>If your goal isn't to make money, if for instance you are interested in playing the games, the best system is the one that <em>you</em> have most fun with. If you like D&D, great. If you prefer C&C, that's great too. Attempting to find one true game system that will appeal to everyone is pointless.</p><p></p><p>Personally, I like D&D, but with reservations. I really like the fact that the game has provided me with a huge array of tools for building exciting adventures. I like the fact that I can spend my time dreaming up evil plots, and be sure that someone has done the hard work of describing all this in game terms, and I like the fact that the game provides reasonably good tools for ensuring that the challenges I develop are neither too hard nor too easy for my PCs (the CR system). This latter element was something I found very difficult in Storyteller, for instance.</p><p></p><p>What I <em>hate</em> about D&D, though, is that there's so much work involved in taking my wonderfully fiendish ideas and turning them into a concrete set of statistics. Especially when it is so obviously the case that that job could be best done with a PC application, but there does not currently exist an application that has all the features I would require (for instance, the ability to select a few elements of a monster build, and then click a "finish it for me" button) <em>and</em> is kept right up to date with the most recent releases. (And yes, I know that such an application is unrealistic to expect, but without it, I'm left with the work to do myself.)</p></blockquote><p></p>
[QUOTE="delericho, post: 2385717, member: 22424"] The comment that I found most telling on this thread was "that D&D seemed like 20 minutes of fun packed into four hours". (Taken from a post by SweeneyTodd - I don't know exactly where he was quoting from.) The following statement is one that I do not make lightly, and indeed is one I never thought I'd say: If you are playing D&D like that, you are playing it [I]wrong[/I]. A good DM with a group of players who are able to abide by his rulings will fit much more than 20 minutes of the "fun" activities into 4 hours. Likewise, a good GM and a good group of players will do the same, (almost) regardless of the system they are using. So, which is better, rules-lite or rules-heavy? Well, if you want to make money, the answer would seem to be rules-heavy. (But then, if you [I]really[/I] want to make money, the answer is to be either D&D or Vampire. I doubt any other system is making huge amounts of money.) If your goal isn't to make money, if for instance you are interested in playing the games, the best system is the one that [I]you[/I] have most fun with. If you like D&D, great. If you prefer C&C, that's great too. Attempting to find one true game system that will appeal to everyone is pointless. Personally, I like D&D, but with reservations. I really like the fact that the game has provided me with a huge array of tools for building exciting adventures. I like the fact that I can spend my time dreaming up evil plots, and be sure that someone has done the hard work of describing all this in game terms, and I like the fact that the game provides reasonably good tools for ensuring that the challenges I develop are neither too hard nor too easy for my PCs (the CR system). This latter element was something I found very difficult in Storyteller, for instance. What I [I]hate[/I] about D&D, though, is that there's so much work involved in taking my wonderfully fiendish ideas and turning them into a concrete set of statistics. Especially when it is so obviously the case that that job could be best done with a PC application, but there does not currently exist an application that has all the features I would require (for instance, the ability to select a few elements of a monster build, and then click a "finish it for me" button) [I]and[/I] is kept right up to date with the most recent releases. (And yes, I know that such an application is unrealistic to expect, but without it, I'm left with the work to do myself.) [/QUOTE]
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