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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="Gentlegamer" data-source="post: 2385864" data-attributes="member: 2425"><p>Here's what I am saying: A RPG game system that actually makes use of a Game Master to arbitrate the game (including ad hoc decision making on action resolutions) doesn't translate well into a computer game <em>that is marketed under the RPG's brand name</em>. Such a hypothetical video game cannot really be true to its source since the "rules" for so many types of actions are not usually codified. That is, this kind of RPG relies on a real live Game Master performing tasks that are impossible to model in a video game.</p><p></p><p>"Rules heavy" system that have an outlined rule for everything can be translated to computer games much easier (including lots of number crunching and calculations). </p><p></p><p>Video games are highly profitable. In order to tap into this profit, a RPG publisher creates a system that is more adaptable to that format as a source. The result is a paper RPG that itself feels like playing a video game, in may ways. For example, I don't think it is not a mere coincidence that Everquest found the d20 system so suitable when translating the video game to paper RPG.</p></blockquote><p></p>
[QUOTE="Gentlegamer, post: 2385864, member: 2425"] Here's what I am saying: A RPG game system that actually makes use of a Game Master to arbitrate the game (including ad hoc decision making on action resolutions) doesn't translate well into a computer game [i]that is marketed under the RPG's brand name[/i]. Such a hypothetical video game cannot really be true to its source since the "rules" for so many types of actions are not usually codified. That is, this kind of RPG relies on a real live Game Master performing tasks that are impossible to model in a video game. "Rules heavy" system that have an outlined rule for everything can be translated to computer games much easier (including lots of number crunching and calculations). Video games are highly profitable. In order to tap into this profit, a RPG publisher creates a system that is more adaptable to that format as a source. The result is a paper RPG that itself feels like playing a video game, in may ways. For example, I don't think it is not a mere coincidence that Everquest found the d20 system so suitable when translating the video game to paper RPG. [/QUOTE]
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