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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="RFisher" data-source="post: 2386358" data-attributes="member: 3608"><p>I don't really disagree with the Dancey quote. The complexity of the rules is, for the most part, othogonal to how easy the game is to learn. e.g. I would never give Fudge or Risus to a group of novices. Now, Fudge is actually a pretty great first system if you've got an experience GM. But, guess what, that's pretty much true of <em>every</em> game.</p><p></p><p>As Eric Noah pointed out, how fast you play the game really isn't an important metric. It is also somewhat orthogonal to complexity. It will take me a lot longer to create a RAW Fudge PC than a D&D3e PC because Fudge doesn't lay out some options for me to use as starting points. I actually have to spend time coming up with a character concept.</p><p></p><p>(Please note that I don't consider either better. I actually prefer having almost no character concept & letting the concept evolve with the character rather than having a concept up front.)</p><p></p><p>& even beyond chargen, I don't prefer lighter systems because I think they save time in play.</p><p></p><p>It is certainly true that its easier to figure out how to build a business off a complex system than a simple one. I believe it is possible for the publisher of a simple roleplaying game to be successful, although it may require measuring success in different terms than Hasbro does.</p><p></p><p>Though, business models don't matter much to me, & as much as it would sadden me, I think the hobby could survive the death of the industry.</p></blockquote><p></p>
[QUOTE="RFisher, post: 2386358, member: 3608"] I don't really disagree with the Dancey quote. The complexity of the rules is, for the most part, othogonal to how easy the game is to learn. e.g. I would never give Fudge or Risus to a group of novices. Now, Fudge is actually a pretty great first system if you've got an experience GM. But, guess what, that's pretty much true of [i]every[/i] game. As Eric Noah pointed out, how fast you play the game really isn't an important metric. It is also somewhat orthogonal to complexity. It will take me a lot longer to create a RAW Fudge PC than a D&D3e PC because Fudge doesn't lay out some options for me to use as starting points. I actually have to spend time coming up with a character concept. (Please note that I don't consider either better. I actually prefer having almost no character concept & letting the concept evolve with the character rather than having a concept up front.) & even beyond chargen, I don't prefer lighter systems because I think they save time in play. It is certainly true that its easier to figure out how to build a business off a complex system than a simple one. I believe it is possible for the publisher of a simple roleplaying game to be successful, although it may require measuring success in different terms than Hasbro does. Though, business models don't matter much to me, & as much as it would sadden me, I think the hobby could survive the death of the industry. [/QUOTE]
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