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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="NewLifeForm" data-source="post: 2386371" data-attributes="member: 7811"><p><strong>Can only comment on my own experience...</strong></p><p></p><p>IME, setup usually takes the same amount of time regardless of the system, as long as you aren't figuring out the total encumberance for every item that every NPC is carrying <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Generally speaking, I play a sort of rules-lite D&D 3E, with a lot of stuff left by the wayside because it slows down play (fatigue, encumberance, cover and the like are handled off the cuff and follow common sense more then rules).</p><p></p><p>I don't agree that play is the same however. Most rules-lite games (Risus, TFOS, Sketch, Fudge and it's variants, Original D6 Star Wars, etc.) do play alot faster. With these games there is little to no looking up rules in the middle of play and no charts. I find there are few arguements, though this is mostly because those players who <strong>want</strong> to play a rules-lite games <strong>expect</strong> the GM to wing it.</p><p></p><p>My main question with Mr. Dancey's experiment is whether the players were given Toon and like Rolemaster ( The Game for People who Enjoy Charts(TM) ). If I slow down to look something up, it ruins the often manic flavor of my games and my players will think I'm getting old and losing my touch (well not re...actually yes, they would think that). That is of course, my players. This may not be true with all groups and certainly your speed and mileage may vary. </p><p></p><p>I happen to be startng a new campaign with my group this Sunday after not having run anything with them in almost a year (I've been running pick-up games with my wife and some other friends). The campaign is set in Terry Pratchett's Discworld universe. The system is homebrew, but largely resembles a more detailed Risus or simplified WEG D6 system. Why this system? It's easy for me as the GM to create NPCs, combat is quick and my group is more concerned with the story and doing cool and dramatic stuff then they are with rules.</p><p></p><p>NewLifeForm</p><p>"The Plays the Thing..."</p></blockquote><p></p>
[QUOTE="NewLifeForm, post: 2386371, member: 7811"] [b]Can only comment on my own experience...[/b] IME, setup usually takes the same amount of time regardless of the system, as long as you aren't figuring out the total encumberance for every item that every NPC is carrying :p Generally speaking, I play a sort of rules-lite D&D 3E, with a lot of stuff left by the wayside because it slows down play (fatigue, encumberance, cover and the like are handled off the cuff and follow common sense more then rules). I don't agree that play is the same however. Most rules-lite games (Risus, TFOS, Sketch, Fudge and it's variants, Original D6 Star Wars, etc.) do play alot faster. With these games there is little to no looking up rules in the middle of play and no charts. I find there are few arguements, though this is mostly because those players who [B]want[/B] to play a rules-lite games [B]expect[/B] the GM to wing it. My main question with Mr. Dancey's experiment is whether the players were given Toon and like Rolemaster ( The Game for People who Enjoy Charts(TM) ). If I slow down to look something up, it ruins the often manic flavor of my games and my players will think I'm getting old and losing my touch (well not re...actually yes, they would think that). That is of course, my players. This may not be true with all groups and certainly your speed and mileage may vary. I happen to be startng a new campaign with my group this Sunday after not having run anything with them in almost a year (I've been running pick-up games with my wife and some other friends). The campaign is set in Terry Pratchett's Discworld universe. The system is homebrew, but largely resembles a more detailed Risus or simplified WEG D6 system. Why this system? It's easy for me as the GM to create NPCs, combat is quick and my group is more concerned with the story and doing cool and dramatic stuff then they are with rules. NewLifeForm "The Plays the Thing..." [/QUOTE]
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