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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="SweeneyTodd" data-source="post: 2386410" data-attributes="member: 9391"><p>Doh! I'm still confused. I thought this was what you were saying. Do you read this as what I was saying? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>What I was trying (badly) to get across is that everything in the game is imaginary. I know I said "GM whim", but I was quoting someone. Everything in the game has been created by someone at the table, and in any functional group that's definately going to include both players and GM.</p><p></p><p>I don't think "Saying it's all make-believe" is the same as saying "The GM railroads". The former is always true. GMs have power at the table, power to create things from whole cloth. (Hopefully the players do, too.) Nobody should be using this power to block out anyone else's creative input.</p><p></p><p>I guess what I was saying is "Any game can be broken by the GM, or played well, and rules heavy systems require more effort to do both." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="SweeneyTodd, post: 2386410, member: 9391"] Doh! I'm still confused. I thought this was what you were saying. Do you read this as what I was saying? :) What I was trying (badly) to get across is that everything in the game is imaginary. I know I said "GM whim", but I was quoting someone. Everything in the game has been created by someone at the table, and in any functional group that's definately going to include both players and GM. I don't think "Saying it's all make-believe" is the same as saying "The GM railroads". The former is always true. GMs have power at the table, power to create things from whole cloth. (Hopefully the players do, too.) Nobody should be using this power to block out anyone else's creative input. I guess what I was saying is "Any game can be broken by the GM, or played well, and rules heavy systems require more effort to do both." :) [/QUOTE]
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