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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="Remathilis" data-source="post: 2386423" data-attributes="member: 7635"><p>As ThirdWizard said, the difference is how much control the player vs. the GM has in determining EXACTLY what your character's powers and limitations are. </p><p></p><p>My fighter is a blacksmith. What can he make with this skill? How long does it take? how much gold does he need in raw material? How good are his wares? How skilled IS he? Is he more skilled the my friend's fighter?</p><p></p><p>D&D would say: This is all a function of the craft skill. You put skill points into it to show your skill, you use the formula to determine cost and time. You can make more expensive goods buy spending more gp/time to make them. You are only as skilled as your ranks + ability score + any special mods. </p><p></p><p>A RL system might say: Your blacksmithing is a function of your strength score. Make a strength check to see if you make a good item. IF you roll exceptionally, I'll say the item is exceptional. I'll say it takes two weeks to make a large item, one for a small item. Cost? uh, well, iron is poor here so you'll make items at 1/3 cost to buy them. Oh yeah, since you and your friend have the same str score, you're equally as good, but I might give you a +2 to your check because your backstory says your a blacksmith...</p><p></p><p>OR IT MIGHT SAY: Your blacksmithing is a function of your intelligence (or wisdom, or con, etc). You must roll an intelligence check to make an item, failure means the item is wasted. It takes a week to use your skill, but I'll make it longer if your unreasonable (iron doors, etc). Cost? 1/2 gold. Your as good a blacksmith as anyone else with the same intelligence score...</p><p></p><p>OR IT MIGHT SAY: Yeah, you can make simple blacksmithing stuff. It doesn't matter. You do it. </p><p></p><p>You get the point.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 2386423, member: 7635"] As ThirdWizard said, the difference is how much control the player vs. the GM has in determining EXACTLY what your character's powers and limitations are. My fighter is a blacksmith. What can he make with this skill? How long does it take? how much gold does he need in raw material? How good are his wares? How skilled IS he? Is he more skilled the my friend's fighter? D&D would say: This is all a function of the craft skill. You put skill points into it to show your skill, you use the formula to determine cost and time. You can make more expensive goods buy spending more gp/time to make them. You are only as skilled as your ranks + ability score + any special mods. A RL system might say: Your blacksmithing is a function of your strength score. Make a strength check to see if you make a good item. IF you roll exceptionally, I'll say the item is exceptional. I'll say it takes two weeks to make a large item, one for a small item. Cost? uh, well, iron is poor here so you'll make items at 1/3 cost to buy them. Oh yeah, since you and your friend have the same str score, you're equally as good, but I might give you a +2 to your check because your backstory says your a blacksmith... OR IT MIGHT SAY: Your blacksmithing is a function of your intelligence (or wisdom, or con, etc). You must roll an intelligence check to make an item, failure means the item is wasted. It takes a week to use your skill, but I'll make it longer if your unreasonable (iron doors, etc). Cost? 1/2 gold. Your as good a blacksmith as anyone else with the same intelligence score... OR IT MIGHT SAY: Yeah, you can make simple blacksmithing stuff. It doesn't matter. You do it. You get the point. [/QUOTE]
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