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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="howandwhy99" data-source="post: 2386643" data-attributes="member: 3192"><p>I play in both a rules lite game and a rules heavy 3.5 game. Both every couple of weeks. Character creation takes considerably longer with 3.5. I use Heroforge and have used multiple other chargen software too. This cuts the time down considerably, but it still takes 5-10 minutes even if you have every feat, skill, and piece of equipment memorized.</p><p></p><p>In our rules light game it takes us less than 30 seconds without a computer. (practically nothing with one). This includes equipment purchasing and background. I'm not joking. Granted people often spend more time writing up a detailed background and personality after the fact. But these tend to be more important during the play of the character than most games. </p><p></p><p>Both games are fun, but we spend the majority of time in each doing vastly different activities. Each game's play tends to focus on what their rules engender. Our 3.5 game has several rule wiz players in it. Plus we prep a lot in terms of spells on hand, power descriptions, etc. This really cuts down on rule questions (and look ups). However, we focus mostly on what skill, feat, spell, or power will help us accomplish our PC's goals. There is a lot of roleplaying still, but the rules are prominent.</p><p></p><p>Our rules light game has never needed a player to open a book to check on a rule. (not to my knowledge anyway and after 20 sessions) Play is as fast and as intense as we can muster with our voices and brainpower. It rarely touches on the abilities of the characters. More often play is tactical and decision making. It is tightly designed and reminiscent of the old Avalon Hill wargames. There is also a lot of in character discussion. We have had multiple 15+ round combats in single 6 hour sessions with hours of time left for more play. Now we have reached 11 players the combat length has extended some, but pacing hasn't slowed. </p><p></p><p>Both of the games are very good and run excellently. Both do their own thing well. But having played many many different systems myself, it's apparent they are also wildly divergent. Yet they are both D&D. </p><p></p><p>Go figure.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 2386643, member: 3192"] I play in both a rules lite game and a rules heavy 3.5 game. Both every couple of weeks. Character creation takes considerably longer with 3.5. I use Heroforge and have used multiple other chargen software too. This cuts the time down considerably, but it still takes 5-10 minutes even if you have every feat, skill, and piece of equipment memorized. In our rules light game it takes us less than 30 seconds without a computer. (practically nothing with one). This includes equipment purchasing and background. I'm not joking. Granted people often spend more time writing up a detailed background and personality after the fact. But these tend to be more important during the play of the character than most games. Both games are fun, but we spend the majority of time in each doing vastly different activities. Each game's play tends to focus on what their rules engender. Our 3.5 game has several rule wiz players in it. Plus we prep a lot in terms of spells on hand, power descriptions, etc. This really cuts down on rule questions (and look ups). However, we focus mostly on what skill, feat, spell, or power will help us accomplish our PC's goals. There is a lot of roleplaying still, but the rules are prominent. Our rules light game has never needed a player to open a book to check on a rule. (not to my knowledge anyway and after 20 sessions) Play is as fast and as intense as we can muster with our voices and brainpower. It rarely touches on the abilities of the characters. More often play is tactical and decision making. It is tightly designed and reminiscent of the old Avalon Hill wargames. There is also a lot of in character discussion. We have had multiple 15+ round combats in single 6 hour sessions with hours of time left for more play. Now we have reached 11 players the combat length has extended some, but pacing hasn't slowed. Both of the games are very good and run excellently. Both do their own thing well. But having played many many different systems myself, it's apparent they are also wildly divergent. Yet they are both D&D. Go figure. [/QUOTE]
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