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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="ThirdWizard" data-source="post: 2387687" data-attributes="member: 12037"><p>Except that you're wrong. Just because I can game at a rules-heavy system does not mean that it uses the same amount of fiat at a rules lite game.</p><p></p><p>As an example, a PC turned to stone should weigh about 3x as much as they normally weigh. In a rules-heavy game you can look it up on a table to find out if the PCs can carry the character back to town. In a rules-lite system that doesn't have encumberance tables, the GM just decides based on how they feel at the time.</p><p></p><p>In D&D you can determine run speeds based on character race/class, encumberance, and feats taken. You can then cross reference these run speeds and make ability checks to see if you can catch the person trying to run away. In a rules-lite system without chasing rules, the GM will make up a rule or decide if the chasing is successful.</p><p></p><p>In D&D, you have a mechanic to see who goes first in a round. In a rules-lite system without this mechanic the GM has to make it up.</p><p></p><p>In D&D you know how long it is going to take to craft something based on the character's skill in Craft. In a rules-lite system without this mechanic the GM makes it up.</p><p></p><p>In D&D I know the resolution mechnic for sundering, grappling, tripping, disarming, overruning, bull rushing, and other modes of attack. In a rules-lite system the GM would make these things up.</p><p></p><p>Now tell me again that a rules-heavy system is made up of just as much GM fiat as a rules-lite system.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2387687, member: 12037"] Except that you're wrong. Just because I can game at a rules-heavy system does not mean that it uses the same amount of fiat at a rules lite game. As an example, a PC turned to stone should weigh about 3x as much as they normally weigh. In a rules-heavy game you can look it up on a table to find out if the PCs can carry the character back to town. In a rules-lite system that doesn't have encumberance tables, the GM just decides based on how they feel at the time. In D&D you can determine run speeds based on character race/class, encumberance, and feats taken. You can then cross reference these run speeds and make ability checks to see if you can catch the person trying to run away. In a rules-lite system without chasing rules, the GM will make up a rule or decide if the chasing is successful. In D&D, you have a mechanic to see who goes first in a round. In a rules-lite system without this mechanic the GM has to make it up. In D&D you know how long it is going to take to craft something based on the character's skill in Craft. In a rules-lite system without this mechanic the GM makes it up. In D&D I know the resolution mechnic for sundering, grappling, tripping, disarming, overruning, bull rushing, and other modes of attack. In a rules-lite system the GM would make these things up. Now tell me again that a rules-heavy system is made up of just as much GM fiat as a rules-lite system. [/QUOTE]
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