Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Interesting Ryan Dancey comment on "lite" RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 2388235" data-attributes="member: 7635"><p>I think alot of people are forgetting what D&D 3.0 was trying to fix. Over the years, AD&D varied wildly based on HR, supplements, and DM perrogative. I might use just standard AD&D pummeling, but Bob uses the OA martial arts and Luke uses Combat and Tactics Unarmed Strikes, etc. There WAS no guideline to where a ghoul was an appropriate challenge for a 1st level PC, or that a giant was appropriate for a 10th. Or that +5 swords are for 16th level PCs. Or the cleric's power varied from nil (complete priests) to vastly (faiths and avatars). Or that the RPGA had a houserule and ban list miles long. Or that by design flaw thieves were weak and wizards ruled all at high levels. Or that elves WERE the best racial choice. </p><p></p><p>D&D 3.0 tried to put everything on a level playing field that a rule had existed for for 20 YEARS! They tied as much as they could to a common mechanic. They retooled everything and provided an option to handle (nearly) everything. Why? Cuz thats what players (most of em) WANTED from D&D, a unified system. The downside was having hundreds of rules to cover obscure scenarios (overrun anyone?) </p><p></p><p>They also made everything balanced, to the joy of some and the chargin of others. By taking into account Conan's +1 sword into the CR, they made his sword necessary. by assuming a traditional mixed party, the made it almost necessary. </p><p></p><p>D&D rules "bloat" was in response to what players wanted in the late 90's, more unified structure and easy resolution. With that came the bloat of having hundreds of rules to stop powergaming, adjuncate wealth, and balance weapon damage. Not every DM wants (or needs) this kind of hand-holding, but there are some that DO. A good DM can make a game work with a detailed combat system or with paper-rock-scissors. A poor DM could use every shred of help they can find. </p><p></p><p> When we were younger, we had 16 people beat up on a giant. 16! In MELEE! A battlemat would have made that impossible. Was my DM a bad DM? No, just young and inexperienced. Would the battlemat shown him that was impossible! Probably! A battlemat would have solved a lot of fireball disputes (I wasn't within 20 feet! Yes you were!) We can get through a combat in quickly even counting squares, making 5' steps and using tactical manuvers (grappls still slow down the game though). </p><p></p><p>As many have said, the biggest fault I have with Rules Lite is the "mother may I" syndrome. Mother, may I move and attack? (nah, he's too far). What about me (yeah, your closer, go ahead). Can I swing from the chandeleer? What about knock him off the balcony? Catch the falling phial? Without a rule to fall back on, the DM decides on the spot. </p><p></p><p>As both a player and a DM, I'd rather have a cushy rule-set that I can tweak than having to adjuncate rules on the fly. YMMV.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 2388235, member: 7635"] I think alot of people are forgetting what D&D 3.0 was trying to fix. Over the years, AD&D varied wildly based on HR, supplements, and DM perrogative. I might use just standard AD&D pummeling, but Bob uses the OA martial arts and Luke uses Combat and Tactics Unarmed Strikes, etc. There WAS no guideline to where a ghoul was an appropriate challenge for a 1st level PC, or that a giant was appropriate for a 10th. Or that +5 swords are for 16th level PCs. Or the cleric's power varied from nil (complete priests) to vastly (faiths and avatars). Or that the RPGA had a houserule and ban list miles long. Or that by design flaw thieves were weak and wizards ruled all at high levels. Or that elves WERE the best racial choice. D&D 3.0 tried to put everything on a level playing field that a rule had existed for for 20 YEARS! They tied as much as they could to a common mechanic. They retooled everything and provided an option to handle (nearly) everything. Why? Cuz thats what players (most of em) WANTED from D&D, a unified system. The downside was having hundreds of rules to cover obscure scenarios (overrun anyone?) They also made everything balanced, to the joy of some and the chargin of others. By taking into account Conan's +1 sword into the CR, they made his sword necessary. by assuming a traditional mixed party, the made it almost necessary. D&D rules "bloat" was in response to what players wanted in the late 90's, more unified structure and easy resolution. With that came the bloat of having hundreds of rules to stop powergaming, adjuncate wealth, and balance weapon damage. Not every DM wants (or needs) this kind of hand-holding, but there are some that DO. A good DM can make a game work with a detailed combat system or with paper-rock-scissors. A poor DM could use every shred of help they can find. When we were younger, we had 16 people beat up on a giant. 16! In MELEE! A battlemat would have made that impossible. Was my DM a bad DM? No, just young and inexperienced. Would the battlemat shown him that was impossible! Probably! A battlemat would have solved a lot of fireball disputes (I wasn't within 20 feet! Yes you were!) We can get through a combat in quickly even counting squares, making 5' steps and using tactical manuvers (grappls still slow down the game though). As many have said, the biggest fault I have with Rules Lite is the "mother may I" syndrome. Mother, may I move and attack? (nah, he's too far). What about me (yeah, your closer, go ahead). Can I swing from the chandeleer? What about knock him off the balcony? Catch the falling phial? Without a rule to fall back on, the DM decides on the spot. As both a player and a DM, I'd rather have a cushy rule-set that I can tweak than having to adjuncate rules on the fly. YMMV. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Interesting Ryan Dancey comment on "lite" RPGs
Top