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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="Psion" data-source="post: 2388273" data-attributes="member: 172"><p>18th level cleric</p><p></p><p>Assume wis 15+4 advancements = 19 = +4 wis bonus</p><p></p><p>0: 6</p><p>1-3: 6+1</p><p>4: 5+1</p><p>5-6: 4+1</p><p>7-8: 3+1</p><p>9: 2+1</p><p></p><p>Domains: Sun, Knowledge</p><p>Domain spells: 1 - Detect Secret Doors; 2 - Detect Thoughts; 3 - Searing Light; 4 - Divination; 5 - True Seeing; 6 - Find the Path; 7 - Sunbeam; 8 - Sunburst; 9 - Prismatic Sphere.</p><p>Spells prepared: 0 - Create Water, Detect Magic, Detect Poison, Light (x2), Read Magic;1 -Command, Comprehend Languages, Entropic Shield, Protection from Evil, Remove Fear, Shield of Faith; 2 - Bull's Strenght, Bear's Endurance, Owl's Wisdom, Hold PErson, Shatter, Shield Other; 3 - Continual Flame, Invisibility Purge, Magic Circle against Evil, Protection from Energy (x2), Remove Curse; 4 - Death Ward, Dimentiuonal Anchor, Freedom of Movement, Divine Power, Restoration; 5 - Break Enchantment, Flame Strike, Scrying, Spell Resitance; 6 - Greater Dispel Magic, Harm, Heal, Wind Walk; 7 - Holy Word, Regenerate, Summon Monster VII; 8 - Holy Aura, Fire Storm, Summon Monster VIII; 9 - Miracle, True Resurrection.</p><p></p><p>If I knew how strong or weak the magic provided would be, I might pick magic vestement instead at 3rd level.</p><p></p><p>Done.</p></blockquote><p></p>
[QUOTE="Psion, post: 2388273, member: 172"] 18th level cleric Assume wis 15+4 advancements = 19 = +4 wis bonus 0: 6 1-3: 6+1 4: 5+1 5-6: 4+1 7-8: 3+1 9: 2+1 Domains: Sun, Knowledge Domain spells: 1 - Detect Secret Doors; 2 - Detect Thoughts; 3 - Searing Light; 4 - Divination; 5 - True Seeing; 6 - Find the Path; 7 - Sunbeam; 8 - Sunburst; 9 - Prismatic Sphere. Spells prepared: 0 - Create Water, Detect Magic, Detect Poison, Light (x2), Read Magic;1 -Command, Comprehend Languages, Entropic Shield, Protection from Evil, Remove Fear, Shield of Faith; 2 - Bull's Strenght, Bear's Endurance, Owl's Wisdom, Hold PErson, Shatter, Shield Other; 3 - Continual Flame, Invisibility Purge, Magic Circle against Evil, Protection from Energy (x2), Remove Curse; 4 - Death Ward, Dimentiuonal Anchor, Freedom of Movement, Divine Power, Restoration; 5 - Break Enchantment, Flame Strike, Scrying, Spell Resitance; 6 - Greater Dispel Magic, Harm, Heal, Wind Walk; 7 - Holy Word, Regenerate, Summon Monster VII; 8 - Holy Aura, Fire Storm, Summon Monster VIII; 9 - Miracle, True Resurrection. If I knew how strong or weak the magic provided would be, I might pick magic vestement instead at 3rd level. Done. [/QUOTE]
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