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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="der_kluge" data-source="post: 2388421" data-attributes="member: 945"><p>But there's a lot more to making a cleric than just picking his spells. Maybe I should make a "playable" cleric and see how long it takes me. I would do that, but then I'm at work, and I don't really want to spend the rest of the morning working on a character I'm never going to play.</p><p></p><p>But the time it takes to make a character has as much to do with whether the setting is high magic or low magic. If I make a high level fighter, and I don't have to worry about choosing magic items, then it will be a lot faster than if I do. So, I'm not even convinced that this is even a RH v. RL argument. It's just as much LM v. HM as well.</p><p></p><p>I was only trying to point out to JD that statting out high level baddies can take a long time in 3rd edition, especially if you really want to tailor them with specific feats, magic items, and maybe a PrC, or a template, as I often do.</p><p></p><p></p><p>And regarding the rules, there are those who simply aren't as comfortable making up a ruling on the fly, especially when I'm sure that there is already a ruling on the topic. I'm probably going to be more comfortable adlibing a rule when I know there isn't a rule in the book, versus adlibing a rule that I simply don't know the answer to, yet I know there is probably a rule for it, somewhere. Let's face it, there are lots of little rules in 3rd edition that exist, that rarely come up in game play, but that we know in the backs of our minds that are in there.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 2388421, member: 945"] But there's a lot more to making a cleric than just picking his spells. Maybe I should make a "playable" cleric and see how long it takes me. I would do that, but then I'm at work, and I don't really want to spend the rest of the morning working on a character I'm never going to play. But the time it takes to make a character has as much to do with whether the setting is high magic or low magic. If I make a high level fighter, and I don't have to worry about choosing magic items, then it will be a lot faster than if I do. So, I'm not even convinced that this is even a RH v. RL argument. It's just as much LM v. HM as well. I was only trying to point out to JD that statting out high level baddies can take a long time in 3rd edition, especially if you really want to tailor them with specific feats, magic items, and maybe a PrC, or a template, as I often do. And regarding the rules, there are those who simply aren't as comfortable making up a ruling on the fly, especially when I'm sure that there is already a ruling on the topic. I'm probably going to be more comfortable adlibing a rule when I know there isn't a rule in the book, versus adlibing a rule that I simply don't know the answer to, yet I know there is probably a rule for it, somewhere. Let's face it, there are lots of little rules in 3rd edition that exist, that rarely come up in game play, but that we know in the backs of our minds that are in there. [/QUOTE]
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