Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Interesting Ryan Dancey comment on "lite" RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="buzz" data-source="post: 2389659" data-attributes="member: 6777"><p>Becasue a DM in D&D is not allowed, in the RAW, to just set the DC for a 10' jump as high as she wants. There's a <em>contract</em> between the players and the DM that the rules in the book <em>apply</em>. The rules dictate modifiers for the jump based on distance, terrain, etc. The DC produced by those rules will vary by +2/-2 at best unless the DM is outright ignoring them.</p><p></p><p>I mean, I understand what you're getting at, that there's potential in <em>any</em> RPG that the GM can potentially ignore rules willy-nilly. But what's the point of using any system if that's the case? The basic assumption is that the rules will be used, and by the rules, the D&D version of the check will not vary, and thus the player can accurately assess how his PC's capabilties function within the game world.</p><p></p><p>There's a quote I think is relevant here (another one I found on Mearls' blog): "That's the value of well-designed rules. They let you do things that are more fun than you'd have without them." - Vincent Baker</p><p></p><p>IMO, the "lite" game <em>that relies wholly on fiat</em> is no more or less fun than "Mother, may I". I.e., why did I need to pay money for the game if I'm just playing "Did not!"/"Did too!"?</p><p></p><p>For me, rules-sufficient (I'm going to stop saying "heavy" here) is more fun, becasue there's a system in which all the participants work that serves as an equalizer. E.g., both the GM and I know that my PC can cover X distance in a round because the PC's movement is >= X (or possibly because the distance is rated at "Drama 1" and my Hero can accomplish anything of "Drama 5" or better in a scene wihtout rolling). If it's wholly up to whether the GM feels like letting the PC succeed, well, I guess I'd rather just go home a read a book (or write one).</p></blockquote><p></p>
[QUOTE="buzz, post: 2389659, member: 6777"] Becasue a DM in D&D is not allowed, in the RAW, to just set the DC for a 10' jump as high as she wants. There's a [i]contract[/i] between the players and the DM that the rules in the book [i]apply[/i]. The rules dictate modifiers for the jump based on distance, terrain, etc. The DC produced by those rules will vary by +2/-2 at best unless the DM is outright ignoring them. I mean, I understand what you're getting at, that there's potential in [i]any[/i] RPG that the GM can potentially ignore rules willy-nilly. But what's the point of using any system if that's the case? The basic assumption is that the rules will be used, and by the rules, the D&D version of the check will not vary, and thus the player can accurately assess how his PC's capabilties function within the game world. There's a quote I think is relevant here (another one I found on Mearls' blog): "That's the value of well-designed rules. They let you do things that are more fun than you'd have without them." - Vincent Baker IMO, the "lite" game [i]that relies wholly on fiat[/i] is no more or less fun than "Mother, may I". I.e., why did I need to pay money for the game if I'm just playing "Did not!"/"Did too!"? For me, rules-sufficient (I'm going to stop saying "heavy" here) is more fun, becasue there's a system in which all the participants work that serves as an equalizer. E.g., both the GM and I know that my PC can cover X distance in a round because the PC's movement is >= X (or possibly because the distance is rated at "Drama 1" and my Hero can accomplish anything of "Drama 5" or better in a scene wihtout rolling). If it's wholly up to whether the GM feels like letting the PC succeed, well, I guess I'd rather just go home a read a book (or write one). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Interesting Ryan Dancey comment on "lite" RPGs
Top