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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="buzz" data-source="post: 2389931" data-attributes="member: 6777"><p>Because you described the C&C process as:</p><p></p><p></p><p>I'm nto saing the player can't <em>ask</em>, I'm saying that ti sounds liek the player <em>has</em> to ask, becasue otherwise they have no idea whether their PC is capable of making the jump, as "no guidance is provided" in the rules.</p><p></p><p></p><p>No it isn't. I can look at the battlemap and know exactly what the distance is, whether there's room for a running start, and (with most DMs I play with, including me) see where hindered terrain is marked. There may be other mods that I need to ask the DM about, but at least I'm in the ballpark.</p><p></p><p></p><p>If the DM is adding a +5 because of a draft, she's totally making up a rule, and picking a modifier that's way beyond the +2/-2 "DM's buddy".</p><p></p><p></p><p>The total bonus for my barbarian's Jump check tells me exactly the minimum long and high jumps he can make: 1+Jump in feet for long w/ 20' running start, half that for no run, one-quarter that for the high jump. Start with 10+Jump, and I know the average. I also know exactly what the effects of hindering terrain are, and can look up exact info about how slippery floors will require a balance check, and so on.</p><p></p><p>Sure, I need info about the surroundings from the DM, but at least that info has meaning in rules terms. Your description of C&C makes it sound like the numbers on the sheet don't really tell me anything, because the guidelines for the jump's TN exist solely in the GM's head.</p><p></p><p></p><p>Because the DM isn't deciding right then and there that 1' = +1 DC, or that the lack of a run doubles the DC. The only thing that's arbitrary is the updraft (and that would liekly have no effect on the jump DC in the RAW).</p><p></p><p></p><p>Because in the C&C you describe, the player knows <em>absolutely nothing</em> about their chances to make the jump until they ask the GM. One GM may think the updraft merits a bonus, another a penalty. One GM might be playing things "gritty" and set a really high TN for a 10' jump, while another might be going for wire-fu and set it really low. One may get really anal about the texture of the floor, and another may not care. As a player, all I can do is ask permission. "My Str is 14. Can I make the jump?"</p><p></p><p>From my perspective, the numbers on my sheet don't really seem to mean squat.</p><p></p><p></p><p>I'm not sure I see how having a set formula for jump checks can lead to equal or less consistency than not having one. The instances where there will be situational modifiers where the DC varies wildy from the RAW are few and far between.</p><p></p><p></p><p>Well, you said: </p><p></p><p></p><p>The point is that there is a system being used, and as a player, I can see how the DC was arrived at, i.e., there's a codified rationale.</p><p></p><p></p><p>Actually, that's pretty much how the jump rules work. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>But the modifiers are pertty much codified, and will generally not vary because, say, the GM has had a bad day, or feels like going easy on me, or has bad spatial skills, or doesn't buy my argument as to why my PC should succeed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="buzz, post: 2389931, member: 6777"] Because you described the C&C process as: I'm nto saing the player can't [i]ask[/i], I'm saying that ti sounds liek the player [i]has[/i] to ask, becasue otherwise they have no idea whether their PC is capable of making the jump, as "no guidance is provided" in the rules. No it isn't. I can look at the battlemap and know exactly what the distance is, whether there's room for a running start, and (with most DMs I play with, including me) see where hindered terrain is marked. There may be other mods that I need to ask the DM about, but at least I'm in the ballpark. If the DM is adding a +5 because of a draft, she's totally making up a rule, and picking a modifier that's way beyond the +2/-2 "DM's buddy". The total bonus for my barbarian's Jump check tells me exactly the minimum long and high jumps he can make: 1+Jump in feet for long w/ 20' running start, half that for no run, one-quarter that for the high jump. Start with 10+Jump, and I know the average. I also know exactly what the effects of hindering terrain are, and can look up exact info about how slippery floors will require a balance check, and so on. Sure, I need info about the surroundings from the DM, but at least that info has meaning in rules terms. Your description of C&C makes it sound like the numbers on the sheet don't really tell me anything, because the guidelines for the jump's TN exist solely in the GM's head. Because the DM isn't deciding right then and there that 1' = +1 DC, or that the lack of a run doubles the DC. The only thing that's arbitrary is the updraft (and that would liekly have no effect on the jump DC in the RAW). Because in the C&C you describe, the player knows [i]absolutely nothing[/i] about their chances to make the jump until they ask the GM. One GM may think the updraft merits a bonus, another a penalty. One GM might be playing things "gritty" and set a really high TN for a 10' jump, while another might be going for wire-fu and set it really low. One may get really anal about the texture of the floor, and another may not care. As a player, all I can do is ask permission. "My Str is 14. Can I make the jump?" From my perspective, the numbers on my sheet don't really seem to mean squat. I'm not sure I see how having a set formula for jump checks can lead to equal or less consistency than not having one. The instances where there will be situational modifiers where the DC varies wildy from the RAW are few and far between. Well, you said: The point is that there is a system being used, and as a player, I can see how the DC was arrived at, i.e., there's a codified rationale. Actually, that's pretty much how the jump rules work. :) But the modifiers are pertty much codified, and will generally not vary because, say, the GM has had a bad day, or feels like going easy on me, or has bad spatial skills, or doesn't buy my argument as to why my PC should succeed. :) [/QUOTE]
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