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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="John Morrow" data-source="post: 2390389" data-attributes="member: 27012"><p>I learned D&D and Traveller from the books. Noboby taught me how to use a role-play system. I taught myself. In many ways, I think it was a good thing because I never picked up a lot of the trauma or biases that others seem to have picked up from the people who taught them how to play a certain way.</p><p></p><p></p><p></p><p>In many ways, my earliest role-playing games were an extension of the creative games I had been playing up until that point with action figures and toy cars. It added in the features of specialized record keeping and character definition (character sheets), procedures for objectively resolving actions (rules), ways to surprise the participants with uncertainty (random rolls and random tables), and lists of abilities, skills, equipment, and such to generate ideas. As such, I have a pretty good idea of what attracted me to role-playing rules over two decades ago as a beginner. Yes, beginners can learn with a system lighter than 3e but I suspect the really light systems like Fudge or Risus would leave a lot of beginners feeling lost.</p></blockquote><p></p>
[QUOTE="John Morrow, post: 2390389, member: 27012"] I learned D&D and Traveller from the books. Noboby taught me how to use a role-play system. I taught myself. In many ways, I think it was a good thing because I never picked up a lot of the trauma or biases that others seem to have picked up from the people who taught them how to play a certain way. In many ways, my earliest role-playing games were an extension of the creative games I had been playing up until that point with action figures and toy cars. It added in the features of specialized record keeping and character definition (character sheets), procedures for objectively resolving actions (rules), ways to surprise the participants with uncertainty (random rolls and random tables), and lists of abilities, skills, equipment, and such to generate ideas. As such, I have a pretty good idea of what attracted me to role-playing rules over two decades ago as a beginner. Yes, beginners can learn with a system lighter than 3e but I suspect the really light systems like Fudge or Risus would leave a lot of beginners feeling lost. [/QUOTE]
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