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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="SweeneyTodd" data-source="post: 2390555" data-attributes="member: 9391"><p>Separate issue: </p><p></p><p>Disconnects between how the various people at the table imagine the shared imaginative environment come up. It's important that they're dealt with. I don't think anyone will argue with that.</p><p></p><p>But in both cases, the way they're dealt with is communication. Whether it's by drawing things out, or asking for clarification, the important thing to do is ensure everyone is "on the same page", so to speak.</p><p></p><p>And that's just as true outside combat as it is inside it. The most awkward situations I've had in D&D involved major disconnects between how I perceived my character's personality and communication skills, and how the GM perceived them. </p><p></p><p>So while we're at it, can we find a better way to avoid these kinds of failures of communication, in a general fashion? I ask partially because a lot of the rules-heavy advocates are also in the camp that roleplaying shouldn't include any rules at all. I know they're usually seen as a separate issue (although I don't think so), but I wonder what people think.</p></blockquote><p></p>
[QUOTE="SweeneyTodd, post: 2390555, member: 9391"] Separate issue: Disconnects between how the various people at the table imagine the shared imaginative environment come up. It's important that they're dealt with. I don't think anyone will argue with that. But in both cases, the way they're dealt with is communication. Whether it's by drawing things out, or asking for clarification, the important thing to do is ensure everyone is "on the same page", so to speak. And that's just as true outside combat as it is inside it. The most awkward situations I've had in D&D involved major disconnects between how I perceived my character's personality and communication skills, and how the GM perceived them. So while we're at it, can we find a better way to avoid these kinds of failures of communication, in a general fashion? I ask partially because a lot of the rules-heavy advocates are also in the camp that roleplaying shouldn't include any rules at all. I know they're usually seen as a separate issue (although I don't think so), but I wonder what people think. [/QUOTE]
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