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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="Remathilis" data-source="post: 2390824" data-attributes="member: 7635"><p>I think that (IMHO) I'm not afraid of my DM, but I want something to use as a REFERENCE for my decision. </p><p></p><p>In D&D, a 10' pit is DC 10, barring invisible walls. Why? Its 5' per 5 DC. I know that the fall does 2d6 damage (10' deep). I know I can make 15 ref save if I do roll less. I can look at my jump check and decide IF I want to chance it, all without the DM telling me these things, which SPEEDS UP game for me. I can know all this from "Its a 10 wide, 10 deep pit". </p><p></p><p>In C&C* a 10' pit is TN 15 Str. Why? Thats what the DM says. How much damage will I take if I fail? DM decides that. (uh 2d6). Can I make it? Depends on if Str in prime and my level. If its not prime, I really can't do anything to help make me a better jumper other than level up. </p><p></p><p>As a player, I'd rather know WHAT I can do on a regular basis (jump 10' pits) and make descisions based on the excepted rules.</p><p></p><p>As a DM, I'd like a guide to know HOW to set this DC/TN and what the failure for missing is without making a random number up. </p><p></p><p>Does this make me a bad GM. Possibly. I'd rather save my ad-hoc rules for things like what happens when a PC tries to absorb an conduit to the Negative Energy Plane with a Staff of Power rather than coming up with every pits TN. Theres a Chart I can look at for that.</p><p></p><p>Of course, I like packaged campaign settings and modules too, allows me more time to play.</p><p></p><p>HUGE FOOTNOTE: I've never played C&C. There MIGHT be a rule for pit TNs and falling damage, but I do not know it. Therefore, the example is more important than the numbers: I'd rather had a set number known to all players and myself than to come up with something willy-nilly based on what I "feel" is right. (which might not feel right to my players).</p></blockquote><p></p>
[QUOTE="Remathilis, post: 2390824, member: 7635"] I think that (IMHO) I'm not afraid of my DM, but I want something to use as a REFERENCE for my decision. In D&D, a 10' pit is DC 10, barring invisible walls. Why? Its 5' per 5 DC. I know that the fall does 2d6 damage (10' deep). I know I can make 15 ref save if I do roll less. I can look at my jump check and decide IF I want to chance it, all without the DM telling me these things, which SPEEDS UP game for me. I can know all this from "Its a 10 wide, 10 deep pit". In C&C* a 10' pit is TN 15 Str. Why? Thats what the DM says. How much damage will I take if I fail? DM decides that. (uh 2d6). Can I make it? Depends on if Str in prime and my level. If its not prime, I really can't do anything to help make me a better jumper other than level up. As a player, I'd rather know WHAT I can do on a regular basis (jump 10' pits) and make descisions based on the excepted rules. As a DM, I'd like a guide to know HOW to set this DC/TN and what the failure for missing is without making a random number up. Does this make me a bad GM. Possibly. I'd rather save my ad-hoc rules for things like what happens when a PC tries to absorb an conduit to the Negative Energy Plane with a Staff of Power rather than coming up with every pits TN. Theres a Chart I can look at for that. Of course, I like packaged campaign settings and modules too, allows me more time to play. HUGE FOOTNOTE: I've never played C&C. There MIGHT be a rule for pit TNs and falling damage, but I do not know it. Therefore, the example is more important than the numbers: I'd rather had a set number known to all players and myself than to come up with something willy-nilly based on what I "feel" is right. (which might not feel right to my players). [/QUOTE]
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