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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="buzz" data-source="post: 2392012" data-attributes="member: 6777"><p>Based on my checking my 1e DMG last night, I'm finding your apparent defintion of "tactical" interesting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The 1e DMG, as someone pointed out, specifically addresses scale during *combat* as 1" = 10'. It has a table that lists what the base movement rates translate to per round and <em>per segment</em>. I gives battlemat diagrams (for both squares and hexes) that define facing, talks about how many squares/hexes creatures of different sizes take up, provides to-hit bonuses for attacking the flank or the rear, getting free attacks on an opponent who is fleeing (and who also loses their Dex bonus to AC, RAW), tables and rules for handling pursuit, and the rules in general provide area effect measurements in inches, and lets not forget reach weapons.</p><p></p><p>In all, this is not very different from 3e. 3e is just clearer and more consistent. Positioning matters, as do tactics, ergo, <em>tactical</em>.</p><p></p><p>If 1e is supposedly not "tactical", then I'm not really sure what it is, becasue it's certainly not "narrative". I.e., your PC's chance to hit isn't based on their resolve or how important the opponent is to te plot.</p><p></p><p>Granted, it's hard to puzzle this all out given the writing and the inconsistencies in the rules. E.g., none of the base movement rates are in multiples of 10, so a PC who moves at 9" moves 9' in a single segment. Assuming that a PC has performed actions that have used up some of their segments (adjudicating which is specifically addressed), I'm not sure how you'd measure out their movement on a mat with 1" = 10' squares, or your personal 1" = 5' squares. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="buzz, post: 2392012, member: 6777"] Based on my checking my 1e DMG last night, I'm finding your apparent defintion of "tactical" interesting. :) The 1e DMG, as someone pointed out, specifically addresses scale during *combat* as 1" = 10'. It has a table that lists what the base movement rates translate to per round and [i]per segment[/i]. I gives battlemat diagrams (for both squares and hexes) that define facing, talks about how many squares/hexes creatures of different sizes take up, provides to-hit bonuses for attacking the flank or the rear, getting free attacks on an opponent who is fleeing (and who also loses their Dex bonus to AC, RAW), tables and rules for handling pursuit, and the rules in general provide area effect measurements in inches, and lets not forget reach weapons. In all, this is not very different from 3e. 3e is just clearer and more consistent. Positioning matters, as do tactics, ergo, [i]tactical[/i]. If 1e is supposedly not "tactical", then I'm not really sure what it is, becasue it's certainly not "narrative". I.e., your PC's chance to hit isn't based on their resolve or how important the opponent is to te plot. Granted, it's hard to puzzle this all out given the writing and the inconsistencies in the rules. E.g., none of the base movement rates are in multiples of 10, so a PC who moves at 9" moves 9' in a single segment. Assuming that a PC has performed actions that have used up some of their segments (adjudicating which is specifically addressed), I'm not sure how you'd measure out their movement on a mat with 1" = 10' squares, or your personal 1" = 5' squares. :confused: [/QUOTE]
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