Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Interesting Ryan Dancey comment on "lite" RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fredramsey" data-source="post: 2392062" data-attributes="member: 20274"><p>It's becaused no one I ever ran into all those years used segments that much, only for spellcasting. It was rounds. And in a round, your average thief or wizard (unencumbered for obvious reasons) could move 2 FEET on the battlemat in a round. No use there.</p><p></p><p>And yes, it was 5' on the battlemat. You can't possible sit there and tell me you drew a 30' x30' dungeon room on a battle map that was 3 1" squares by 3 1" squares. Get out your current mat and try it. One mini per square? No walking two by two down a 10' hall? Nope, never saw anyone in all the years I played 1st Ed & 2nd Ed do that. You couldn't represent the action that way.</p><p></p><p>So no one bothered to move, except to step up to the next opponent, or for area of effect spells. There was no need, no rules to support why you would do that.</p><p></p><p>I think sometimes people view those 1st Edtion days through too much of a nostalgia filter. Gameplay was just not the detailed, tactical affair it is today in 3.x. Large movement rates, in YARDS outdoors. Yards. 6 squares on the battle mat per 1" outdoor scale. And again, using outdoor scale, an unencumbered human could move 72 squares on the battle mat. That's 5 FEET. So, no one playing on any table I can imagine counted out squares in an outdoor fight.</p><p></p><p>Strategic? Yes. But not tactical. 3.x gave us tactical movement. Movement that matters. Knockback/Bull Rush. 5' steps. The whole shebang. I started to create this for 1st Edition myself. I was going to cut the rounds from 1 minute to 10 seconds, use a formula to come up with a squares/round, etc. I just never finished it.</p></blockquote><p></p>
[QUOTE="fredramsey, post: 2392062, member: 20274"] It's becaused no one I ever ran into all those years used segments that much, only for spellcasting. It was rounds. And in a round, your average thief or wizard (unencumbered for obvious reasons) could move 2 FEET on the battlemat in a round. No use there. And yes, it was 5' on the battlemat. You can't possible sit there and tell me you drew a 30' x30' dungeon room on a battle map that was 3 1" squares by 3 1" squares. Get out your current mat and try it. One mini per square? No walking two by two down a 10' hall? Nope, never saw anyone in all the years I played 1st Ed & 2nd Ed do that. You couldn't represent the action that way. So no one bothered to move, except to step up to the next opponent, or for area of effect spells. There was no need, no rules to support why you would do that. I think sometimes people view those 1st Edtion days through too much of a nostalgia filter. Gameplay was just not the detailed, tactical affair it is today in 3.x. Large movement rates, in YARDS outdoors. Yards. 6 squares on the battle mat per 1" outdoor scale. And again, using outdoor scale, an unencumbered human could move 72 squares on the battle mat. That's 5 FEET. So, no one playing on any table I can imagine counted out squares in an outdoor fight. Strategic? Yes. But not tactical. 3.x gave us tactical movement. Movement that matters. Knockback/Bull Rush. 5' steps. The whole shebang. I started to create this for 1st Edition myself. I was going to cut the rounds from 1 minute to 10 seconds, use a formula to come up with a squares/round, etc. I just never finished it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Interesting Ryan Dancey comment on "lite" RPGs
Top