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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="buzz" data-source="post: 2392246" data-attributes="member: 6777"><p>I think the point of contention here is that you're describing 1e <em>as you played it</em>, as opposed to what's written in the books. This is understandable, as the 1e rules are a mess; I don't think many people played them as written. Heck, Gygax didn't play them as written.</p><p></p><p></p><p>Well, then this is a semantic issue. "Strategy" is an equally apt term for what you would do with a simulationist RPG and what you would do with a narrative one, i.e. "a plan of action." "Tactics" is the use of manuevers against an enemy, or more generally, manuevers or proceedure used to achieve a specified goal.</p><p></p><p>AD&D1e most definitely provided manuevers and adjudication for the deployment and mvoement of "troops" (i.e., characters). The simple fact that there were bonuses for flank and rear attacks, that any scale converting inches to feet/yards was presented, and that reach and range mattered (more than 10' away and you could not make a melee attack), demonstrates pretty readily that 1e was "tactical". As has been shown by myself and many others, most all of the manuevers in 3e exist in some form in 1e. The difference is just that 3e's rules are comprehensible.</p><p></p><p>Whether <em>you played it that way</em> is a different issue.</p><p></p><p>Honestly, read the 1e DMG chapter on combat, especially the example of combat. It's not particularly different from 3e in the grand scheme of things. Unarmed and nonlethal combat is just much simpler now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="buzz, post: 2392246, member: 6777"] I think the point of contention here is that you're describing 1e [i]as you played it[/i], as opposed to what's written in the books. This is understandable, as the 1e rules are a mess; I don't think many people played them as written. Heck, Gygax didn't play them as written. Well, then this is a semantic issue. "Strategy" is an equally apt term for what you would do with a simulationist RPG and what you would do with a narrative one, i.e. "a plan of action." "Tactics" is the use of manuevers against an enemy, or more generally, manuevers or proceedure used to achieve a specified goal. AD&D1e most definitely provided manuevers and adjudication for the deployment and mvoement of "troops" (i.e., characters). The simple fact that there were bonuses for flank and rear attacks, that any scale converting inches to feet/yards was presented, and that reach and range mattered (more than 10' away and you could not make a melee attack), demonstrates pretty readily that 1e was "tactical". As has been shown by myself and many others, most all of the manuevers in 3e exist in some form in 1e. The difference is just that 3e's rules are comprehensible. Whether [i]you played it that way[/i] is a different issue. Honestly, read the 1e DMG chapter on combat, especially the example of combat. It's not particularly different from 3e in the grand scheme of things. Unarmed and nonlethal combat is just much simpler now. :) [/QUOTE]
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