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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="Remathilis" data-source="post: 2392265" data-attributes="member: 7635"><p>1.) If you could walk the length of the dungeon in one minute, most of them dungeons were pretty dang small.</p><p></p><p>2.)Lots of other people have posted the rules from AD&D1. You are simply ignoring them or twisting them as you see fit (based rightly or wrongly on your preceptions of the game). </p><p></p><p>You moved 120' in one round. 1" = 10" feet on the grid. Simple math says thats 12 1" squares (120/10 = 12). Did you use that movement to move up and hit the thing? Probably yes, there wasn't anything else to do. </p><p></p><p>This is the same for OD&D, Basic D&D, and AD&D 1 and 2. SAME. Combat and Tactics ushered in 5' squares and 10 second rounds. These were adapted for 3e. I posted the clearer version using the book I had (online btw, no I didn't type it). My AD&D book (pg 39) says the scale is the same. It listed all movement in inches because inches equaled feet indoors, yards outdoors. </p><p></p><p>So Redgar (120" movement) moved 120' in a dungeon per round, 120 yards outside. He moved 1/2 of that and could still attack. </p><p></p><p>Certainly more than the 2 ft your PCs were moving. </p><p></p><p>If you wish to continue assuming you've won, go ahead. I can't convince you otherwise. But let it be known, for the record, that you have misconstrued something along the line.</p><p></p><p>Good gaming.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 2392265, member: 7635"] 1.) If you could walk the length of the dungeon in one minute, most of them dungeons were pretty dang small. 2.)Lots of other people have posted the rules from AD&D1. You are simply ignoring them or twisting them as you see fit (based rightly or wrongly on your preceptions of the game). You moved 120' in one round. 1" = 10" feet on the grid. Simple math says thats 12 1" squares (120/10 = 12). Did you use that movement to move up and hit the thing? Probably yes, there wasn't anything else to do. This is the same for OD&D, Basic D&D, and AD&D 1 and 2. SAME. Combat and Tactics ushered in 5' squares and 10 second rounds. These were adapted for 3e. I posted the clearer version using the book I had (online btw, no I didn't type it). My AD&D book (pg 39) says the scale is the same. It listed all movement in inches because inches equaled feet indoors, yards outdoors. So Redgar (120" movement) moved 120' in a dungeon per round, 120 yards outside. He moved 1/2 of that and could still attack. Certainly more than the 2 ft your PCs were moving. If you wish to continue assuming you've won, go ahead. I can't convince you otherwise. But let it be known, for the record, that you have misconstrued something along the line. Good gaming. [/QUOTE]
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