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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="scadgrad" data-source="post: 2392388" data-attributes="member: 766"><p>No it doesn't. The TN doesn't yield a 50% for the entirety of your PC's career. As the PC gains levels, he gets better at those logical things that the archetype would be skilled at.</p><p></p><p>You're being patently absurd here. The numbers <strong>do mean something</strong> and the only thing that will be affected by DM fiat is how difficult the task in question is.</p><p></p><p></p><p></p><p>Primes are incredibly important, but the class that you pick is also. And TNs are not necessarily "level appropriate." There's no more DM whimsy in my C&C games than in the 1000s of hours I spent DMing 3.X.</p><p></p><p></p><p></p><p>A very good point and one that was debated during play test. One could have easily made the stats w/ simple pluses and minuses as needed, but that gets too far away from one of the Gold Standards of D&D.</p><p></p><p></p><p></p><p>Come on buzz, as the DM, I could do the same thing in 3.X just by saying the floor is really wet, loose stones, etc. Your charaters ability to "do stuff" in C&C is not always 50/50. In fact only rarely so. He/She will get better at certain tasks as you progress in level, exactly like 3.X. And the GM/CK/DM isn't just "making stuff up." There are standards by which those TNs can be easily arrived at.</p><p></p><p></p><p></p><p></p><p>The same paradigm exists in C&C. An 11th level Barbie might make that leap easily as long as he doesn't succumb to the pipes first. A 1st level Barbie, probably not. In the end, the resulting outcome is the same. C&C just does away w/ the complexity of the current skill system.</p><p></p><p></p><p></p><p></p><p>And that's totally cool. </p><p></p><p>For me, I'm perfectly comfortable with the fact that you and I can come up w/ what the difficulty of the aforementioned Brb jumping incident is (I'd say slightly difficult, but requiring as much Dex as Str and therefore you'd get both bonuses if you have them) and move on. In the 3.X example, the DM will have to apply some sort of modifier for using the table as a ramp won't he? Or is there a rule for that in 3.X that I've forgotten about?</p><p></p><p></p><p></p><p>Well, that's not the case in C&C. Those numbers do mean something, you just fail to grasp how the system really works that's all. Not a slam, just evident, by your commentary.</p><p></p><p></p><p></p><p>C&C is really not like that. It's not 2nd ed, really. I don't spend anymore time in our current game "telling PCs what they can do" than I did in all of my 3.X campaigns.</p></blockquote><p></p>
[QUOTE="scadgrad, post: 2392388, member: 766"] No it doesn't. The TN doesn't yield a 50% for the entirety of your PC's career. As the PC gains levels, he gets better at those logical things that the archetype would be skilled at. You're being patently absurd here. The numbers [B]do mean something[/b] and the only thing that will be affected by DM fiat is how difficult the task in question is. Primes are incredibly important, but the class that you pick is also. And TNs are not necessarily "level appropriate." There's no more DM whimsy in my C&C games than in the 1000s of hours I spent DMing 3.X. A very good point and one that was debated during play test. One could have easily made the stats w/ simple pluses and minuses as needed, but that gets too far away from one of the Gold Standards of D&D. Come on buzz, as the DM, I could do the same thing in 3.X just by saying the floor is really wet, loose stones, etc. Your charaters ability to "do stuff" in C&C is not always 50/50. In fact only rarely so. He/She will get better at certain tasks as you progress in level, exactly like 3.X. And the GM/CK/DM isn't just "making stuff up." There are standards by which those TNs can be easily arrived at. The same paradigm exists in C&C. An 11th level Barbie might make that leap easily as long as he doesn't succumb to the pipes first. A 1st level Barbie, probably not. In the end, the resulting outcome is the same. C&C just does away w/ the complexity of the current skill system. And that's totally cool. For me, I'm perfectly comfortable with the fact that you and I can come up w/ what the difficulty of the aforementioned Brb jumping incident is (I'd say slightly difficult, but requiring as much Dex as Str and therefore you'd get both bonuses if you have them) and move on. In the 3.X example, the DM will have to apply some sort of modifier for using the table as a ramp won't he? Or is there a rule for that in 3.X that I've forgotten about? Well, that's not the case in C&C. Those numbers do mean something, you just fail to grasp how the system really works that's all. Not a slam, just evident, by your commentary. C&C is really not like that. It's not 2nd ed, really. I don't spend anymore time in our current game "telling PCs what they can do" than I did in all of my 3.X campaigns. [/QUOTE]
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