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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="SweeneyTodd" data-source="post: 2393488" data-attributes="member: 9391"><p>Wow, eyebeams, those are really intresting points. I disagree as to where rules-light games came from, though; I'd more argue that it should also include people who preferred a different focus. I think these competencies also reflect interests. Lots of people play roleplaying games without an emphasis on strategic thinking. </p><p></p><p>What I think is really interesting is the idea that rules-heavy games don't have the social requirements of rules-light games. Honestly, I read those points as being necessary to some level for people to go bowling or have a dinner party. I mean, things like trusting each other's creative input? I'm trying to parse how that's not a requirement for any roleplaying game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Still, I think your points are interesting, and merit discussion.</p></blockquote><p></p>
[QUOTE="SweeneyTodd, post: 2393488, member: 9391"] Wow, eyebeams, those are really intresting points. I disagree as to where rules-light games came from, though; I'd more argue that it should also include people who preferred a different focus. I think these competencies also reflect interests. Lots of people play roleplaying games without an emphasis on strategic thinking. What I think is really interesting is the idea that rules-heavy games don't have the social requirements of rules-light games. Honestly, I read those points as being necessary to some level for people to go bowling or have a dinner party. I mean, things like trusting each other's creative input? I'm trying to parse how that's not a requirement for any roleplaying game. :) Still, I think your points are interesting, and merit discussion. [/QUOTE]
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