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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="SweeneyTodd" data-source="post: 2398635" data-attributes="member: 9391"><p>This assessment of reality discussion is interesting to me. I wonder if anyone is interested in discussing how it relates back to elements of the game that are not covered by the rules, such as, well, character interactions? </p><p></p><p>The reason I'm curious about it is that I could see there being far more disagreements in perception (or however you want to phrase AOR) with things like interacting with NPCs. I mean, a pit's a pit, you jump it or you don't, but people are very complex things to interact with.</p><p></p><p>Is part of it perhaps that when it comes to NPC reactions, players just go "OK, this I cede to GM fiat" and roll with it? </p><p></p><p>I ask partially because I'm fascinated that so many rules-heavy systems are either rules-light or no rules at all for things like character-to-character interaction, and partially because I have a group where the one thing the players are most likely to battle with me about is how a NPC might respond to something. (Okay, part of that's due to the fact that we have shared ownership and authorship of NPCs, but it's still relevant.)</p></blockquote><p></p>
[QUOTE="SweeneyTodd, post: 2398635, member: 9391"] This assessment of reality discussion is interesting to me. I wonder if anyone is interested in discussing how it relates back to elements of the game that are not covered by the rules, such as, well, character interactions? The reason I'm curious about it is that I could see there being far more disagreements in perception (or however you want to phrase AOR) with things like interacting with NPCs. I mean, a pit's a pit, you jump it or you don't, but people are very complex things to interact with. Is part of it perhaps that when it comes to NPC reactions, players just go "OK, this I cede to GM fiat" and roll with it? I ask partially because I'm fascinated that so many rules-heavy systems are either rules-light or no rules at all for things like character-to-character interaction, and partially because I have a group where the one thing the players are most likely to battle with me about is how a NPC might respond to something. (Okay, part of that's due to the fact that we have shared ownership and authorship of NPCs, but it's still relevant.) [/QUOTE]
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