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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="Campbell" data-source="post: 2403216" data-attributes="member: 16586"><p>Although hyperbole was involved I believe Mearls was indicating that he believed that few of the current band of d20 designers are capable of doing design work for d20, and that a number of those that are capable of doing d20 design work do not participate in such an endeavor publicly because they have more profitable avenues for their skillsets.</p><p></p><p>While I do not believe that Mearls' assesment is completely correct, I do believe there is an element of truth to Mike's observations. Like you I believe that the exodus of numerous companies away from the banner is a 'Good Thing' although for slightly different reasons. What I'm seeing is a group of designers that never really wanted to design d20 products moving back to an area that is within their forte, designing games that fit their expectations of what a roleplaying game should look like, rather than trying to force their design philosophies on a game system that is not fitting for the type of work that they'd rather do. Additionally I see what Mike is talking about in reguard to the brain drain all the time in my experience checking out numerous campaign websites for both Fantasy HERO and D&D where I see design work that is evidently much more solid than a lot of what I see out there on the d20 market as it exists today.</p><p></p><p><u>Addendum</u></p><p><u></u>Of course, I have no more knowledge of game publishing market than any other gamer. I also do not presume to speak for Mr. Mearls. I am merely relating my interpretation of his remarks, which retains some favorable bias since Mearls has produced outstanding material that I make almost weekly use out of.</p></blockquote><p></p>
[QUOTE="Campbell, post: 2403216, member: 16586"] Although hyperbole was involved I believe Mearls was indicating that he believed that few of the current band of d20 designers are capable of doing design work for d20, and that a number of those that are capable of doing d20 design work do not participate in such an endeavor publicly because they have more profitable avenues for their skillsets. While I do not believe that Mearls' assesment is completely correct, I do believe there is an element of truth to Mike's observations. Like you I believe that the exodus of numerous companies away from the banner is a 'Good Thing' although for slightly different reasons. What I'm seeing is a group of designers that never really wanted to design d20 products moving back to an area that is within their forte, designing games that fit their expectations of what a roleplaying game should look like, rather than trying to force their design philosophies on a game system that is not fitting for the type of work that they'd rather do. Additionally I see what Mike is talking about in reguard to the brain drain all the time in my experience checking out numerous campaign websites for both Fantasy HERO and D&D where I see design work that is evidently much more solid than a lot of what I see out there on the d20 market as it exists today. [u]Addendum [/u]Of course, I have no more knowledge of game publishing market than any other gamer. I also do not presume to speak for Mr. Mearls. I am merely relating my interpretation of his remarks, which retains some favorable bias since Mearls has produced outstanding material that I make almost weekly use out of. [/QUOTE]
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