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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="RyanD" data-source="post: 2403503" data-attributes="member: 3312"><p>They don't have to gain sufficient noteriety in the player community. They have to gain sufficient notoriety in the design community. Even better: They have to gain sufficient notoriety at Wizards of the Coast.</p><p></p><p>That may be easier than you think. A lot of people at WotC play a lot of RPGs, and they actively look at lots of RPG products. I suspect that they have dissected in some detail most of the top-selling D20 products, and probably a lot of the top selling PDF only products.</p><p></p><p>I also think there's a difference between "a whole bunch of feats" and a tightly focused design effort to improve a specific area of the game. (Note in my example, I suggested source material for unqiue cultural reference). Innovating in areas that D&D is weak in (mass combat, non-combat challenge resoution, environments other than forests and caves, etc.) allows a DM/player group who needs that resource to add it without major disruptions to the rest of the game, and it is the kind of thing likely to pique WotC's interest.</p><p></p><p>I also suspect that we're nearing a time when one or more groups push to make a publisher independent "reference platform" for D20 that can be produced as a PDF document and revised more often than the core D&D rulebooks are. A quarterly "build" akin to the distribution of Linux would do nicely. Once that process starts, and a significant design community aggregates around it, that "reference platform" becomes a one-stop-shop for WotC as they consider things to add to the core of D&D. Such a reference platform would be designed to be a playable D20 RPG that could be used (per the OGL) by any publisher who expressed an interest, which means that such an effort may have a commercial application to provide some kind of funding to support a higher-than-volunteer-only level of development.</p><p></p><p>That's the kind of thing the OGL enables that we didn't have before.</p></blockquote><p></p>
[QUOTE="RyanD, post: 2403503, member: 3312"] They don't have to gain sufficient noteriety in the player community. They have to gain sufficient notoriety in the design community. Even better: They have to gain sufficient notoriety at Wizards of the Coast. That may be easier than you think. A lot of people at WotC play a lot of RPGs, and they actively look at lots of RPG products. I suspect that they have dissected in some detail most of the top-selling D20 products, and probably a lot of the top selling PDF only products. I also think there's a difference between "a whole bunch of feats" and a tightly focused design effort to improve a specific area of the game. (Note in my example, I suggested source material for unqiue cultural reference). Innovating in areas that D&D is weak in (mass combat, non-combat challenge resoution, environments other than forests and caves, etc.) allows a DM/player group who needs that resource to add it without major disruptions to the rest of the game, and it is the kind of thing likely to pique WotC's interest. I also suspect that we're nearing a time when one or more groups push to make a publisher independent "reference platform" for D20 that can be produced as a PDF document and revised more often than the core D&D rulebooks are. A quarterly "build" akin to the distribution of Linux would do nicely. Once that process starts, and a significant design community aggregates around it, that "reference platform" becomes a one-stop-shop for WotC as they consider things to add to the core of D&D. Such a reference platform would be designed to be a playable D20 RPG that could be used (per the OGL) by any publisher who expressed an interest, which means that such an effort may have a commercial application to provide some kind of funding to support a higher-than-volunteer-only level of development. That's the kind of thing the OGL enables that we didn't have before. [/QUOTE]
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