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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="Ace" data-source="post: 2405261" data-attributes="member: 944"><p>Recruiting and Keeping can be a challlenge but its really an issue of economics -- Writing game stuff pays so poorly that food service clerks make as good or better a living -- as an example one of the BEST Non WOTC Employers is SJGames -- you can get 3 cents a word on E23 and I assume a bit more for print. WOTC is one of the very few exceptions -- and i won't discuss them but even your guys are mostly freelancers </p><p></p><p>Now SJ Games (and many industry) rates come out to $2400 for a project, lets say you get 5 cents for Print that would be $4000 for an 80k word project that can take a minimum of a month (usually 2) if you are highly skilled </p><p></p><p> -- Very few people can produce 12+ of these a year--</p><p></p><p>In fact to make a decent living in California (not good mind but acceptable) as a full time game writer I would need a project a month with certitude of getting paid in full every time or a job as a staff writer for 40K -- can many outside of WOTC afford that?</p><p></p><p>Until they can and there are a decent number of jobs like that that gaming will remain Mostly Hobby Only -- Its My Baby Right to PDF Man</p><p></p><p>Also IMO many of the best writers are very time limited -- they tend to have work/or school for some at 50+ hours a week (official 40hr work week, lunch and commute) + personal life and maybe a campaign too (for another 5+) this leaves precious little time to write -- call it 10 hours a week if they cut back on internet and TV and Video games and work like a Trooper</p><p></p><p>You can't expect a stream of a professional content from those circumstances</p><p></p><p>Instead (because of the low cost of entry) you get what we have now -- Lots of amature stuff of various grades</p><p></p><p>Fortunately technology makes editing and production better and gamers in general are pretty creative. Most of the material is quite decent -- maybe not professional grade but certainly worth while and fun</p></blockquote><p></p>
[QUOTE="Ace, post: 2405261, member: 944"] Recruiting and Keeping can be a challlenge but its really an issue of economics -- Writing game stuff pays so poorly that food service clerks make as good or better a living -- as an example one of the BEST Non WOTC Employers is SJGames -- you can get 3 cents a word on E23 and I assume a bit more for print. WOTC is one of the very few exceptions -- and i won't discuss them but even your guys are mostly freelancers Now SJ Games (and many industry) rates come out to $2400 for a project, lets say you get 5 cents for Print that would be $4000 for an 80k word project that can take a minimum of a month (usually 2) if you are highly skilled -- Very few people can produce 12+ of these a year-- In fact to make a decent living in California (not good mind but acceptable) as a full time game writer I would need a project a month with certitude of getting paid in full every time or a job as a staff writer for 40K -- can many outside of WOTC afford that? Until they can and there are a decent number of jobs like that that gaming will remain Mostly Hobby Only -- Its My Baby Right to PDF Man Also IMO many of the best writers are very time limited -- they tend to have work/or school for some at 50+ hours a week (official 40hr work week, lunch and commute) + personal life and maybe a campaign too (for another 5+) this leaves precious little time to write -- call it 10 hours a week if they cut back on internet and TV and Video games and work like a Trooper You can't expect a stream of a professional content from those circumstances Instead (because of the low cost of entry) you get what we have now -- Lots of amature stuff of various grades Fortunately technology makes editing and production better and gamers in general are pretty creative. Most of the material is quite decent -- maybe not professional grade but certainly worth while and fun [/QUOTE]
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