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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="Psion" data-source="post: 2405548" data-attributes="member: 172"><p>I disagree.</p><p></p><p></p><p></p><p>How many of these things are classes?</p><p></p><p>1.</p><p></p><p>Nothing about a class/level based system prevents this. He is a jedi. He is a decent shot with a blaster (attack bonuses), has decent physical attributes, and has a fair few of his skill ranks devoted to pilot.</p><p></p><p></p><p></p><p>Again, count the classes.</p><p></p><p>Classes are not skills/talents.</p><p></p><p>I think you should re-evaluate your stance on this. What you argue against is not prevented by d20's class based system. In fact, several of the T20 characters I handed out for the con games I ran could just as easily be ran off in skill clusters like you cite. "Jen is a doctor, traveller, navigator, and sensors operator. Ja'sen is a grav pilot, sharp shot, and investigator." Etc.</p><p></p><p>Most modern takes on d20 leverage the (underutilized in D&D) skill system more, which makes this possible. Most IME also kick the multiclassing penalty to the curb.</p><p></p><p>Some games leverage the archetype aspect of the d20 system as D&D has it to some degree. For example, Spycraft tends to model its classes as "team roles". Other takes on the system less so. But even spycraft doesn't use the multiclassing penalty.</p><p></p><p>At the same time, there is plenty of archetyping that goes on in SF and modern gaming. Depending on what you are after, strong archetyping might be the way to go.</p></blockquote><p></p>
[QUOTE="Psion, post: 2405548, member: 172"] I disagree. How many of these things are classes? 1. Nothing about a class/level based system prevents this. He is a jedi. He is a decent shot with a blaster (attack bonuses), has decent physical attributes, and has a fair few of his skill ranks devoted to pilot. Again, count the classes. Classes are not skills/talents. I think you should re-evaluate your stance on this. What you argue against is not prevented by d20's class based system. In fact, several of the T20 characters I handed out for the con games I ran could just as easily be ran off in skill clusters like you cite. "Jen is a doctor, traveller, navigator, and sensors operator. Ja'sen is a grav pilot, sharp shot, and investigator." Etc. Most modern takes on d20 leverage the (underutilized in D&D) skill system more, which makes this possible. Most IME also kick the multiclassing penalty to the curb. Some games leverage the archetype aspect of the d20 system as D&D has it to some degree. For example, Spycraft tends to model its classes as "team roles". Other takes on the system less so. But even spycraft doesn't use the multiclassing penalty. At the same time, there is plenty of archetyping that goes on in SF and modern gaming. Depending on what you are after, strong archetyping might be the way to go. [/QUOTE]
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