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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="MoogleEmpMog" data-source="post: 2405779" data-attributes="member: 22882"><p>Absolutely!</p><p></p><p>For example, I can take a new monster straight from Lords of Madness and use it in a cosmic horror (d20 Call of Cthulu), modern (d20 Modern or Grim Tales), anime (BESM d20), space fantasy (Star Wars d20), sword and sorcery (OGL Conan), high fantasy (D&D), supers (Mutants and Masterminds), sci-fi (T20 or d20 Future), steampunk (OGL Steampunk or Iron Kingdoms or d20 Past), romantic fantasy (Blue Rose) or old school D&D (Castles & Crusades) campaign.</p><p></p><p>In most cases, it requires no change at all. The most extreme would probably be Mutants and Masterminds or Blue Rose, with their damage saves, but even that is explicitly in the stat block already and just a matter of dropping the unneeded lines! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>I can do the same thing with a feat from Complete Warrior, with a spell from Arcana Evolved, a PC race from Warcraft d20, or, with a few exceptions, with a class from the Iron Kingdoms Character Guide. At most, I might need to convert the damage system or the way characters accrued special abilities (making a class feature or spell into a feat or power, for example).</p><p></p><p>You could say the same for GURPS or HERO, of course; I'd even call HERO a better system in many respects. But only SJG and Hero Games make products for those, and they don't have tasty variants like Blue Rose/True20 or Grim Tales.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 2405779, member: 22882"] Absolutely! For example, I can take a new monster straight from Lords of Madness and use it in a cosmic horror (d20 Call of Cthulu), modern (d20 Modern or Grim Tales), anime (BESM d20), space fantasy (Star Wars d20), sword and sorcery (OGL Conan), high fantasy (D&D), supers (Mutants and Masterminds), sci-fi (T20 or d20 Future), steampunk (OGL Steampunk or Iron Kingdoms or d20 Past), romantic fantasy (Blue Rose) or old school D&D (Castles & Crusades) campaign. In most cases, it requires no change at all. The most extreme would probably be Mutants and Masterminds or Blue Rose, with their damage saves, but even that is explicitly in the stat block already and just a matter of dropping the unneeded lines! :eek: I can do the same thing with a feat from Complete Warrior, with a spell from Arcana Evolved, a PC race from Warcraft d20, or, with a few exceptions, with a class from the Iron Kingdoms Character Guide. At most, I might need to convert the damage system or the way characters accrued special abilities (making a class feature or spell into a feat or power, for example). You could say the same for GURPS or HERO, of course; I'd even call HERO a better system in many respects. But only SJG and Hero Games make products for those, and they don't have tasty variants like Blue Rose/True20 or Grim Tales. [/QUOTE]
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