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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="Akrasia" data-source="post: 2405862" data-attributes="member: 23012"><p>Thanks for all the interesting information in your post, RyanD. It was very enlightening.</p><p></p><p>I certainly agree that the production values of the 3e-era books has improved the quality of RPGs overall. </p><p></p><p>Regarding your comment on WFRP:</p><p></p><p></p><p></p><p>I am only a fan of WFRP, so I do not know Chris Pramas' reasons for not using d20 for the second edition. (I will mention that I think he did a really excellent job with the 2e WFRP book, and that I am glad that it has the mechanics that it does.)</p><p></p><p>However, I *do* think that mechanics affect game play. Simply tweaking 3e into a WFRP form would have failed miserably -- and I know that you would not have recommended that. Revising d20 *enough* to accurately capture the feel of the WFRP game and setting would have resulted in a game that differed *significantly* from 3e (and the standard 'd20' system). </p><p></p><p>At that point, the question becomes: "why radically modify the d20 system into a form suitable for Warhammer, when we could instead simply revise and update the 1e version?" I know how I would answer that question.</p><p></p><p></p><p></p><p>But who cares about people outside the forest? I am sure that to people who do not play wargames they ‘all look the same’; that to people who do not read fantasy novels, ‘the plots all look the same’; etc.</p><p></p><p>But the rules of a game *do* have an impact on how the game plays and feels. These differences might seem trivial to people who do not play these games – but to people who *do*, the differences are important.</p><p></p><p>Moreover, there is a segment of the market that appears to enjoy trying out new mechanics. For them, testing out new mechanics is part of he appeal of RPGs. Granted, this is probably a very small segment of the market (despite the impression that one might get over at RPG.net), but it is there.</p></blockquote><p></p>
[QUOTE="Akrasia, post: 2405862, member: 23012"] Thanks for all the interesting information in your post, RyanD. It was very enlightening. I certainly agree that the production values of the 3e-era books has improved the quality of RPGs overall. Regarding your comment on WFRP: I am only a fan of WFRP, so I do not know Chris Pramas' reasons for not using d20 for the second edition. (I will mention that I think he did a really excellent job with the 2e WFRP book, and that I am glad that it has the mechanics that it does.) However, I *do* think that mechanics affect game play. Simply tweaking 3e into a WFRP form would have failed miserably -- and I know that you would not have recommended that. Revising d20 *enough* to accurately capture the feel of the WFRP game and setting would have resulted in a game that differed *significantly* from 3e (and the standard 'd20' system). At that point, the question becomes: "why radically modify the d20 system into a form suitable for Warhammer, when we could instead simply revise and update the 1e version?" I know how I would answer that question. But who cares about people outside the forest? I am sure that to people who do not play wargames they ‘all look the same’; that to people who do not read fantasy novels, ‘the plots all look the same’; etc. But the rules of a game *do* have an impact on how the game plays and feels. These differences might seem trivial to people who do not play these games – but to people who *do*, the differences are important. Moreover, there is a segment of the market that appears to enjoy trying out new mechanics. For them, testing out new mechanics is part of he appeal of RPGs. Granted, this is probably a very small segment of the market (despite the impression that one might get over at RPG.net), but it is there. [/QUOTE]
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