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Interesting Ryan Dancey comment on "lite" RPGs
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<blockquote data-quote="Pramas" data-source="post: 2409250" data-attributes="member: 995"><p>In fact, he does not. He was not on the core design team and he did not get involved in the development of the rules even to the extent of Peter Adkison. </p><p></p><p></p><p></p><p>First off, Bill didn't design WEG's Star Wars, Greg Costikyan did. Second, the d6 System that powered it wasn't even really created by Greg Costikyan, but the the guys at Chaosium (specifically Sandy Petersen, Lynn Willis, and Greg Stafford). Those guys designed the Ghostbusters game under contract for West End. That came out in 1986 and it is commonly credited with pioneering the difficulty number concept. Costikyan took this basic system (while not crediting the Chaosium crew by the by) and based the Star Wars game on it. First edition of that came out in 1987. </p><p></p><p>I'm all for credit where it's due, but Bill's role in all these developments was peripheral at best.</p></blockquote><p></p>
[QUOTE="Pramas, post: 2409250, member: 995"] In fact, he does not. He was not on the core design team and he did not get involved in the development of the rules even to the extent of Peter Adkison. First off, Bill didn't design WEG's Star Wars, Greg Costikyan did. Second, the d6 System that powered it wasn't even really created by Greg Costikyan, but the the guys at Chaosium (specifically Sandy Petersen, Lynn Willis, and Greg Stafford). Those guys designed the Ghostbusters game under contract for West End. That came out in 1986 and it is commonly credited with pioneering the difficulty number concept. Costikyan took this basic system (while not crediting the Chaosium crew by the by) and based the Star Wars game on it. First edition of that came out in 1987. I'm all for credit where it's due, but Bill's role in all these developments was peripheral at best. [/QUOTE]
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